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Scripted removal of placed respawning actors


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I'm not seeing any standard way to pull this off, there's simply not enough control afforded to us via standard or f4se functions. a custom dll that can control the underlying functionality of linked leveled spawners and disable respawning, perhaps.

What mod is this, anyways?

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I dont use F4SE either for xbox compatibility. SKK mods are no hacks vanilla base game compatible because engineering elegance.

 

Which mod ? All of my actor replacement solutions have used exactly the same scripted removal and replacment methods since 2018: 4-76 OpenWorld, Feral Replacement System, Replace Any Actor with Any Actor, Commonwealth of Decay ... some others but cant remember 'em all.

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Well I hope you can find a way to deal with this issue, assuming it is a real issue. I was going to throw out player ownership as a kind of hail mary, but I honestly don't know if player ownership excludes objectreferences from cell resets. If it does, this could be useful to you.

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