olha2 Posted December 18, 2013 Share Posted December 18, 2013 (edited) Hello so i returned to oblivion again, and i just decided to use MMM (downloaded here: http://tesalliance.org/forums/index.php?/files/file/1283-martigens-monster-mod/ )and i downloaded both the zip files (one including the .esm and all the .esp's, and one containing the .bsa file) and put it in my oblivion/date folder,however in game non of the meshes are showing up, its like im missing the entire Mart's Monster Mod.bsa file but the Mart's Monster Mod.bsa is in my oblivion/date for sure so what whats causing this and more importantly: how do i fix this? Active Mod Files: 00 Oblivion.esm 01 CastleWestWeald.esm 02 All Natural Base.esm [Version 1.34] 03 Mart's Monster Mod.esm [Version 3.8b1] 04 CyrodiilUpgradeResourcePack.esm 05 Armamentarium.esm 06 Artifacts.esm 07 Better Cities Resources.esm [Version 5.4.1] 08 CURP_Controller.esm 09 Unofficial Oblivion Patch.esp [Version 3.4.4] 0A UOPS Additional Changes.esp ++ Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.2] ++ USIPS Additional Changes.esp 0D Better Cities .esp 0E LoadingScreens-AddOn.esp 0F All Natural.esp [Version 1.34] 10 Immersive Interiors.esp [Version 0.8.1] 11 Immersive Interiors - Landscape Addon.esp 12 Sounds of Cyrodiil.esp [Version 1.1] 13 WindowLightingSystem.esp 14 VipCxj_BulletCamera.esp 15 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [Version 5.3.0] 16 Oblivion Collectible Cards.esp 17 Portable Campsite - Quickstart.esp 18 FormID Finder4.esp 19 kuerteeCleanUp.esp 1A DLCHorseArmor.esp 1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 1C DLCOrrery.esp 1D DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1E DLCVileLair.esp 1F DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 20 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 21 DLCThievesDen.esp 22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 23 SN_Forest_Cottage.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLVendors.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 24 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 25 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.8b1] 26 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] ++ Mart's Monster Mod - RadiantAITweaks.esp 27 TalosBridgeGateHouse.esp 28 A Sneaky Buy - BETTER CITIES.esp 29 Artifacts.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 2A Assassin's Hideout v1.1.esp 2B CastleWestWeald.esp 2C KvatchRising.esp 2D MountainShackR13.esp 2E M_M_TreeHouse.esp 2F One Stop Armors.esp [Version 3a] 30 Side's Bravil House.esp 31 VaultsofCyrodiilBC.esp [Version 5.3.0] 32 DLCFrostcrag.esp 33 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 34 Lost Paladins of the Divines.esp 35 Cleared.esp [Version 0] 36 xuldarkforest.esp [Version 1.0.5] 37 xulStendarrValley.esp [Version 1.2.2] 38 xulTheHeath.esp 39 XulEntiusGorge.esp [Version 1.2.1] 3A xulFallenleafEverglade.esp [Version 1.3.1] 3B xulColovianHighlands_EV.esp [Version 1.2.2] 3C xulChorrolHinterland.esp [Version 1.2.3] 3D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 3E xulBravilBarrowfields.esp [Version 1.3.4] 3F xulLushWoodlands.esp [Version 1.3.2] 40 xulAncientYews.esp [Version 1.4.4] 41 xulAncientRedwoods.esp [Version 1.6] 42 xulCloudtopMountains.esp [Version 1.0.3] 43 xulArriusCreek.esp [Version 1.1.4] 44 xulPatch_AY_AC.esp [Version 1.1] 45 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 46 xulPantherRiver.esp 47 xulRiverEthe.esp [Version 1.0.2] 48 xulBrenaRiverRavine.esp [Version 1.1.1] 49 xulImperialIsle.esp [Version 1.6.8] 4A TalosGatehouse + ULImperialIsle.esp 4B xulBlackwoodForest.esp [Version 1.1.0] 4C xulCheydinhalFalls.esp [Version 1.0.1] 4D xulAspenWood.esp [Version 1.0.2] 4E xulSkingradOutskirts.esp [Version 1.0.2] 4F xulSnowdale.esp [Version 1.0.5] 50 xulCliffsOfAnvil.esp [Version 1.1.3] 51 xulSilverfishRiverValley.esp [Version 1.0.3] 52 xulJerallGlacier.esp [Version 1.0.1] 53 xulTheEasternPeaks.esp [Version 1.0] 54 ImpeREAL Empire - Unique Forts.esp 55 Better Dungeons.esp ++ Carry all you want-5118.esp ++ Masters Alive.esp 56 RealisticForceHigh.esp 57 MidasSpells.esp 58 _Ren_BeautyPack_onlyhairs.esp 59 Better Cities Full.esp [Version 5.4.1] 5A Better Imperial City.esp [Version 5.4.0] ++ Better Cities - All Natural.esp ++ Better Imperial City FPS Patch.esp 5B Better Cities - Oblivion Collectible Cards.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 5C Dark Brotherhood Party-5559.esp 5D Repair Anytime-9384.esp ++ Potion Unlimiter-1948.esp 5E fg109PortableBarricades.esp 5F Bashed Patch, 0.esp Edited December 18, 2013 by olha2 Link to comment Share on other sites More sharing options...
olha2 Posted December 19, 2013 Author Share Posted December 19, 2013 please help, i can't play until this is fixed Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted December 19, 2013 Share Posted December 19, 2013 (edited) Well the only way I could get it to install and work correctly was to use Wrye Bash to install it. Also it is important to use the All Natural patch that comes with All Natural, I think, otherwise spawn points will get corrupted a lot. Edited December 19, 2013 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 19, 2013 Share Posted December 19, 2013 Hmm, the filenames of the ESM and the BSA match for one, so the BSA-auto-load-by-plugin feature should actually kick in. But maybe it only works with ESPs either? Can't remember anymore. The other means to make BSAs get loaded by the game is to enter their name into the list of BSAs to load inside your Oblivion.ini. There should be instructions coming with MMM on how it's to be installed. Link to comment Share on other sites More sharing options...
olha2 Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) i'm, aware that there are installation instructions but the confuse me seeing as the also partly talk about how to install it while using other overhauls aswel. im gonne try to add the Mart's Monster Mod.bsa to the oblivion INI -edit-unrelated i think but ill post: BTW i just lookt at my oblivion.INI and it look mest up, there where no ;enters; only ;spacebars; so i deleted it (still have a backup) and let oblivion regenerate a new one. -edit2-i fixed my oblivion.ini and added the .BSA still missing meshes heres my oblivion.ini: [General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=SMainMenuMovie=SMainMenuMovieIntro=SIntroSequence=iFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=0bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1bCheckIDsOnInit=0 [Display]uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298797421uVideoDeviceIdentifierPart3=857702301uVideoDeviceIdentifierPart4=902087199fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=1iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=0bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=1iSize W=1600iSize H=900iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2blocalmapshader=0bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000fSpecularLOD2=800.0000fSpecularLOD1=500.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bDynamicWindowReflections=1fShadowFadeTime=1.0000fGamma=1.0000bDecalsOnSkinnedGeometry=1iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=1024bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=4iActorShadowCountExt=2bAllow30Shaders=0iTexMipMapMinimum=0iTexMipMapSkip=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000bLandscapeBlend=1bFullBrightLighting=0iMaxLandscapeTextures=0 [Controls]fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002EFFFFReady Item=0021FFFFCrouch/Sneak=001DFFFFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0020;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=0bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0Attack=00FF00FFReady Weapon=0021FFFFSneak=001DFFFFChange View=001302FFJournal=000FFFFFWait=0014FFFFfXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000SlideLeft=001EFFFFSlideRight=0020FFFF [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3bUseObliqueFrustumCulling=1 [Audio]bDSoundHWAcceleration=1fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=0.8000fDefaultMusicVolume=0.3000fDefaultFootVolume=0.8000fDefaultVoiceVolume=0.8000fDefaultMasterVolume=0.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6000 [shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=0bUseBackgroundPathing=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=1fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0 [interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1bActivatePickUseGamebryoPick=0iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000 [LoadingBar]iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=1bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=fDifficulty=0.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=1 [Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntsfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iExteriorPriority=50bCloneModelsInBackground=0iBackgroundLoadFaceMult=200fBackgroundLoadingPerLoop=20.0000fBackgroundLoadClonedPerLoop=5.0000iBackgroundLoadExtraMaxFPS=20iBackgroundLoadExtraMinFPS=10iBackgroundLoadExtraMax=3000iBackgroundLoadExtraMin=5iBackgroundLoadExtraMilliseconds=2iBackgroundLoadTreeMilliseconds=7iBackgroundLoadMilliseconds=1iBackgroundLoadLoading=1bUseBackgroundFileLoader=0iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5 [LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=2.0000fLODMultActors=5.0000fLODMultItems=5.0000fLODMultObjects=5.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=80fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=0 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]Mart's Monster Mod.bsaSMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found still getting missing meshes from MMM Edited December 19, 2013 by olha2 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 19, 2013 Share Posted December 19, 2013 (edited) No, sorry, where this entry is located it cannot have any effect. It isn't a command or a system variable itself, it's a 'value' to be entered into one.Can't say I ever knew for sure, but if I'm not mistaken, it should go into the "SArchiveList" entry, perhaps at the end or something, that it looks like this: SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Mart's Monster Mod.bsa Maybe someone more knowledgeable about BSA inclusion than me can chime in here, if that's the wrong place as well? edit: I read up about install instructions from MMM. They all seem to encourage the auto-load feature which is triggered by renaming the BSA file according to the plugin that's going to be used. However, you already mentioned the two correct files in the OP, so as long as the filenames actually are the way you told above, both exactly the same, this thing should in fact already work. Though they're talking of renaming an "MMM.bsa" in all three cases. In case you didn't rename it, yet, none of the steps we tried so far will work, not even the direct entry into the INI, because we entered a file which doesn't exist in this case. Edited December 19, 2013 by DrakeTheDragon Link to comment Share on other sites More sharing options...
olha2 Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) No, sorry, where this entry is located it cannot have any effect. It isn't a command or a system variable itself, it's a 'value' to be entered into one.Can't say I ever knew for sure, but if I'm not mistaken, it should go into the "SArchiveList" entry, perhaps at the end or something, that it looks like this: SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Mart's Monster Mod.bsa Maybe someone more knowledgeable about BSA inclusion than me can chime in here, if that's the wrong place as well?yes i rember that my oblivion.INI used to have that line, but now it do'sent anymore, ima try archivevalidation maybe that will add it -edit-Thanks!i did the archiveinvalidation and added the Mart's Monster Mod.bsa to the BSA list and now my problem is solved! Edited December 19, 2013 by olha2 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 19, 2013 Share Posted December 19, 2013 No, sorry, where this entry is located it cannot have any effect. It isn't a command or a system variable itself, it's a 'value' to be entered into one.Can't say I ever knew for sure, but if I'm not mistaken, it should go into the "SArchiveList" entry, perhaps at the end or something, that it looks like this: SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Mart's Monster Mod.bsa Maybe someone more knowledgeable about BSA inclusion than me can chime in here, if that's the wrong place as well?yes i rember that my oblivion.INI used to have that line, but now it do'sent anymore, ima try archivevalidation maybe that will add it Huh, that's weird. At least the default BSAs 'must' already be in there, or the game won't be able to load anything at all.But yes, it's also inevitable to redo Archive Invalidation, as soon as you removed your INI. This entry into this line is a crucial part of A.I. Without it, the empty dummy BSA alone will not have an effect, if it's not loaded at this place in the list. Link to comment Share on other sites More sharing options...
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