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[LE] Scripter needed for AnimalCompanion mod I am doing


ghowriter

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So I made a custom race with a custom ability (Speak to Animals) and she can "talk" to any animal in the game. I've made all the custom actors needed for my idea to work but I am totally overwhemled by this game's scripting system. The ability is a lesser power usable at will and fired at any animal, even one attacking (has to stop the battle to allow the conversation script to trigger - open). There need be a few conversation options but first and foremost needs be surprise from the animal that this biped is speaking to it and understands.

 

The conversation needs the options to allow the animal to surrender and walk away or to continue the fight and die (hehe) or to become the player's animal companion. Choosing the last would need to convert the attacking animal into the the pre-made animal companion actor by changing the race. Thus, if it's a bear, it would change the race to CompanionBear. A cave bear would become CompanionCaveBear and so on. As said, I've made one for every race (including the chicken and rabbit) except flying ones since I doubt they can work. By converting the creature's race, we need not change any scripts on the target animal. Should make it easy.

 

I would also need a follower satisfaction script on the follower to encourage the player to feed his companion and such else the animal might leave the follower.

 

Anyone interested simply send me a pm or respond here. Thanks

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Conversation content is referring to the game's dialogue system. Your goal is not something that gets resolved with just scripts. Dialogue capability would have to be built in for each species, or more specifically, each voicetype you want to communicate with. Then you would build choices one by one and then, at that point, scripts would be attached to do whatever outcomes are wanted for each topic

 

You could mess with follower frameworks and see how they deal with species communication under the hood. But regardless how you go about this, you most likely will need to roll sleeves up and take a deep dive into how dialogue works if you want this

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I am well aware of the conversation requirements. I need a script that would pause the game and start the conversation when the player hit an animal with his "Speak to Animal" spell. I also need the scripts to do the actions needed when certain selections are made. I already have most of the dialogue done but it's untested because I am lost in this nightmare scripting engine. It seems to me it was intentionally designed to be extremely complicated. I've done programming in raw assembly as well as a few languages and I always thought I could decipher any programming language but this papyrus or whatever it's called is utter nonsense to me. Just exploring a few scripts had me ripping my hair out. I found no logic to the form nor could I follow the path the script was supposed to be taking. Imagine a caveman looking at a simply algrebreic formula from today; looking at this papryus, I am that caveman and I just want to smash it with my club.

 

No worries though. If nothing else, this forum has shown me that Skyrim is dead. I've trashed the idea and files. No point hitting a dead animal, it won't wake.

Edited by ghowriter
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