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Working Televisions


chocolambot

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Someone should totally make a mod that allows you to put videos on television sets. What do u think?

I have been considering that too. Not videos directly perhaps, but I am planning to try altering the moveable pictures mod from Oblivion to place on a TV screen in FO3 and see what I can do. As soon as I have time that is. If I keep going off on tangents I will never finish Shady Sands, so I'm putting off the attempt for now. If someone takes that idea and beats me to the punch it wouldn't hurt my feelings.

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I haven't actually tried it, but I came across this just the other day:

http://www.fallout3nexus.com/downloads/file.php?id=4674

The video source is YouTube, they was rendered using Adobe Premiere Pro 4.0.1 (HDV 720p MPEG2), Bink V1.9L and the mask was made with Adobe Photoshop Extended 11.0. i don't own these programs. i used them at the company i work for (w/o permission, felt like a thief :D ). So please don't ask me, if i can render stuff for you. Got only a very basic knowledge anyway.

i love Bink (and Smacker of course). The compression ratio is 16,83:1 (218MB:3670MB). Resolution is 1280x720 to match the standard Bink's from FallOut 3. if you got an 4:3 display and hate the black bars, enable letterbox in the script.

There's the solution. :)

And appropriately, the size of the mod is around 200MB. That's understandable when the mod contains videos.

 

I haven't downloaded the mod, but I think it's either that there's a fullscreen video of the TV set and TV show, or the modder somewhow managed to place a video on a TV mesh.

Anyhow, the technique alone is worth a look.

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So I've downloaded and tried the mod.

The TV is an activator with a script attached. The TV will play a bink video if activated. The TV set is a video, along with the TV show.

 

Not a full on TV in the way the GTA 4 engine does it, but it achieves the objective creating a working TV set in FO3 nonetheless.

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I know CGi would like to talk about this himself but hell be offline for a while so Ill talk in his stead since we were working together on this. Cgi had been working with me to implement his TV mod into my megaton house mod with the addition of more and better quality movie segments of the era so I got a bit more understainding into the process and limitations of getting working vids in Fallout to work. First off the movies can be really of any source, but for them to display correctly to the aspect ratio they need to be a certain size, resolution and definition. And because of trying to keep data size as small as possible that means we aimed to keeping vids at most, but usually less than 10 minutes long. The actual process of getting the vids together was taking a screen shot of the tv as a background then superimposing a video onto it, thus with a bink video. Setting the TV as a custom mesh and activator, the movie would play upon activation. While this works very weel for its purpose it creates a one big problem if you have hopes of doing others. IF you wanted the tvs to actually look right in every location that would require doing a new video/background screen for every tv in game, and thus every other tv in game would have to be replaced by a custom one, so getting a custom tv all over is really a waste of effort an data. We were just working on doing one tv for a specific location and with the amount of videos its still a hell of a lot of data and work, on CGi's part that is.
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