PAPVAFS11 Posted April 4, 2023 Share Posted April 4, 2023 I'd like to be able to add detail to my flashlights instead of just settling for a simple circle. Link to comment Share on other sites More sharing options...
84Cronos Posted April 4, 2023 Share Posted April 4, 2023 Find and replace or adjust their gobo texture. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted April 4, 2023 Author Share Posted April 4, 2023 Last I tested, that doesn't work. The problem I'm referring to is that the game drops gobo textures after the first one is loaded. So, for example, if you switch on your PIP-Boy light, its gobo will load fine. If you put on power armor and switch on the headlamp, the gobo will fail to load, which also tints the entire flashlight slightly pink (since it's technically overlaying a "missing" texture). The reverse is also true. Near as I'm aware, this applies to any gobo texture used, at least on flashlights. Link to comment Share on other sites More sharing options...
84Cronos Posted April 4, 2023 Share Posted April 4, 2023 Last I tested, that doesn't work. The problem I'm referring to is that the game drops gobo textures after the first one is loaded. So, for example, if you switch on your PIP-Boy light, its gobo will load fine. If you put on power armor and switch on the headlamp, the gobo will fail to load, which also tints the entire flashlight slightly pink (since it's technically overlaying a "missing" texture). The reverse is also true. Near as I'm aware, this applies to any gobo texture used, at least on flashlights. Interesting, I've never heard of this before. Sorry for not being helpful here in the slightest. The funny thing is though, that the root of the problem must go deeper, since the same behavior can be observed in the CK when switching from one gobo light to another. One needs to reload the whole cell in that case because they just turn pink, so I suppose it must be something going terribly wrong with the part of the loading system that is responsible for lights. I don't know if one can somehow force a specific object to be reloaded via a script or something similar. Link to comment Share on other sites More sharing options...
robotized Posted April 5, 2023 Share Posted April 5, 2023 I'm guessing this problem has something to do with the vaultboy not working for non-PA flashlights/headlamps. Probably not going to be of much help, but I found out if you use command "sexchange" or "setrace"(for example to switch to ghoul and then back to human), the vaultboy gobo will then appear for the non-PA flashlight. Though I haven't tested how things change for the PA flashlight after that. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted April 6, 2023 Author Share Posted April 6, 2023 Unfortunately, that solution is indeed impractical for my purposes. I want the player to be able to swap between headlamps, gun lamps, and power armor lamps on the fly. I was hoping someone might've figured out an F4SE solution, since I figure that's the only way to cut into engine-level problems like this. I guess I'll just have to make due with basic circles. Link to comment Share on other sites More sharing options...
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