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Looking for a stable, immersive lore-friendly and overhauled gameplay


Maniax2

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Hello there , gonna try yet another new game for the last time giving it a go to a "new skyrim experience" tried my best before and went to the limits of learning how to install , how to use patchers , how to use mod organizer and doing steady installs...but ive always end up in random CTD eventually most likely due to incompatibility (since ive gotten no slow downs or stutterness...) so i wanna go safe now and maybe try a mod pack that has been rigorously tested for no crashes that contains mod packs that include what i listed in the title...

 

ive taken STEP core and works great but im looking something either with STEP core + stable mod pack or just stable mod pack...

 

the type of things im looking forward in this stable mod pack mostly if you can advice one:

 

-known to be stable without ctd (biggest immersive break to me)

-Lore friendly

-has hardcore gameplay mechanics (overhauls i guess)

-that adds a sizeable amount of npcs everywhere

-mainly to play dawnguard - dragonborn quest lines...

-preferably if it could let me use ULO fxaa , Climates of tamriel and ELFX and Either Expanded Towns and Cities or Towns and villages enhanced...and flora overhaul - bigger trees - lush grass n trees and grass on steroids and Elysium Estate(all this << optional)

 

so...known any mod pack that is been tested before known for its stability most similar to what i ask :o?

Edited by Maniax2
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You mean Requiem or SkyRe? Those two are compatible with the mods you mentioned. Adding NPCs would be something else, like Immersive Towns, or Populated Towns and Villages. Or maybe Inconsequential NPCs and Interesting NPCs.

 

yeah those two work as overhauls , as well the other mods you mentioned (maybe), thing is i am looking for a mod pack with much more mods (if possible some of this included) that is known to be stable.

Edited by Maniax2
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I guess this is what you are looking for?

http://www.nexusmods.com/skyrim/mods/11/?

 

i mentioned that i already have step core (which is more of a bug fixing enhancement mod combo with some lil features), but it doesnt have any combat overhauls or increased npcs and cities enhancements in their revisions, and i remember i added some of this to step and it ctd so it has to be a known stable mod pack similar to what im looking, either step core + mod pack or just a mod pack by itself...

Edited by Maniax2
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There aren't really any "mod packs" on the nexus, that's not really how this site works... I can tell you for a hardcore gameplay mechanics, and a totally different feel for skyrim, and combat itself, Requiem is a great overhaul. I can tell you that most mods don't work with Requiem, but the ones that do work very well with it. I personally suggest Frostfall, Immersive Creatures, Immersive Armors, Immersive Weapons, Locational Damage, Dynamic Things, and Revenge of the Enemies for even more insaneness. Some of these needs patches, and all of these together might be to much for you.
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Ty artmurder for that listing of mods hopefully that mix dont bring any conflicts although you mentioned "and all of these together might be to much for you" to difficult you mean? my last mod pack had all this just using skyre instead of requiem and my comp was super stable when it came to fps , script lag times and no stutter. problem last time was random ctds that broke my game...

 

 

Oh, you mean like a set of mods? No doesn't work that way. Just add the mods you feel like you want to add. It's more of leave to the user's preference and PC capability to mix and match. You can ask for how others did their mod-builds and try to emulate them I suppose.

 

yeah im not looking exactly for a one file mod pack but mostly a listing of mods with some directions to which patch and which version they got that they are sure it didnt create any conflict or engine overload...im looking forward to max 100 mods if possible, but just asking if someone had a listing of many that go along to what i desire and could share it , this way id know that its stable.

Edited by Maniax2
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all of the mods I listed are stable and compatible (with the right patches) And Requiem is much harder then SkyRe! More more immersive and realistic too. seach the word 'requiem" for some of the patches and options you will need, I personally use the reweighted potions and "hard times" options. YOu can also greatly mod the difficulty of requim in game, in fact it has about 30~50 things you can turn on/off and turn up/down, including damage delt and dmaage inflicted, I suggest keeping these at the same amount, but you can crank them both up to say, 200%, and battles become super intense as it only takes one or two hits to kill you, but if you block and dodge you can kill 5 enemies in a row without taking a single hit. As long as your aren't fighting the undead... haha! Which reminds me, you might want to avoid combining it with Immersive Creatures if the idea of your gaming being full of insanely powerful undead enemies upsets you. Undead tombs become an endless nightmare of countless horrible horrible enemies, all of which you are pretty much helpless against without being level 35, with specialized silver or fire damage weapons, plenty of heavy armor, and a couple dozen torches. I once tried to run through one, just to snag some item and the end, I was maybe level 9 and was just barely strong enough to even kill the weakest draugr with my giant warhammer. I got all the way to the final chamber, it was maybe, 100 yards across, about 1/10th the length of the entire dungeon. There was probably a total of... 25 druagr in there? including one that looked like the god of death himself that blinded in with the darkness of the room to spring out and 1-hit me with his giant scythe. it was like some kind of nightmare. lol I couldn't imagine actually trying to FIGHT them! I couldn't even run through them!
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Here, I'll give you my L/O so you can get a general idea of a good requiem modset. I personally use Warbugs paper map with the no cursor option and iHUD to disable the compass/crosshair/enemy stats.

 

Also, long last smelters or a similar mod is a most for s smith in requiem, especially if your use RND and Frostfall, it makes going to another city just to smelt some ingots a PAIN and it's dumb that cities like Solitude don't have a smelter when there are bandit camps with smelters!

 

Active Mod Files:

 

00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 ClimatesOfTamriel.esm
06 Lanterns Of Skyrim - All In One - Main.esm
07 SPIKE.esm
08 Unofficial Skyrim Patch.esp [Version 1.2.3a]
09 Unofficial Dawnguard Patch.esp [Version 1.1.1a]
0A Unofficial Hearthfire Patch.esp [Version 1.0a]
0B Unofficial Dragonborn Patch.esp [Version 1.0.2]
0C Isharas_HearthfireLogUpdatePatch.esp
0D Aetherius.esp
0E Chesko_Frostfall.esp
0F _001_StashSacks.esp
10 AOS.esp
11 Thundering Shouts.esp
12 mintylightningmod.esp
13 MintyLightningMod_COT_Patch.esp
14 FantasySoundtrackProject.esp
15 StaticMeshImprovementMod.esp
16 fine goods from morrowind.esp
17 Dead Body Collision.esp
18 SkyFalls - Distant Waterfall Overhaul.esp
19 Dragonborn HD Ultra.esp
1A EnhancedWetnessandPuddles.esp
1B HARODATH_ImmersiveSoulgems.esp
1C hqsnow.esp
1D Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
1E Long lost smelters by Hyralux.esp
1F Radiant and Unique Potions and Poisons v2.0 non glow.esp
20 Skyrim Immersive Creatures.esp [Version v6.1.3]
21 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.3]
22 Skyrim Flora Overhaul.esp
23 WetandCold.esp
24 WetandCold - Ashes.esp
25 DYNAVISION Dynamic Depth of Field.esp
26 Footprints.esp
27 RaceMenu.esp
28 SkyUI.esp
29 iHUD.esp
2A TKDodge.esp
2B Cloaks.esp
2C Cloaks - Dawnguard.esp
2D 1nivWICCloaks.esp [Version 2.3]
2E 1nivWICSkyCloaksPatch.esp [Version 2.3]
2F hothtrooper44_ArmorCompilation.esp
30 aMidianborn_Skyforge_Weapons.esp
31 Immersive Weapons.esp
32 ImmersiveArmorsNPCs.esp
33 Requiem.esp
34 Requiem - Resources.esp
35 Requiem - Hard Times.esp
36 Requiem - Potions Weight.esp
37 Requiem - SIC Patch - ARMOR .esp
38 Requiem - Dragonborn.esp
39 Requiem - Immersive Weapons.esp
3A Requiem - SIC Patch.esp
3B Requiem - Immersive Armors.esp
3C Requiem - SIC Patch - DLC2.esp
3D Requiem - HearthFires.esp
3E OBIS.esp
3F OBISDB.esp
40 Rebirth Monster.esp
41 SFO - Expanded Diversity.esp
42 dD - Enhanced Blood Main.esp
43 dD-Dragonborn-Dawnguard-EBT Patch.esp
44 EBT- Dg - Db - SIC.esp
45 wizDynamicThings.esp
46 Dont_Steal_My_Crops.esp
47 Tamriel Reloaded.esp
48 SoS - The Dungeons.esp [Version 1.23]
49 SoS - The Wilds.esp [Version 1.13]
4A SoS - Civilization.esp [Version 1.02]
4B EnhancedLightsandFX.esp
4C ELFX - Exteriors.esp
4D ClimatesOfTamriel-Dawnguard-Patch.esp
4E ClimatesOfTamriel-Dragonborn-Patch.esp
4F AOS_CoT 3.1 compatibility patch.esp
50 ClimatesOfTamriel-Dungeons-Hardcore.esp
51 ClimatesOfTamriel-Interiors-Warm.esp
52 ClimatesOfTamriel-VanillaNights-Lvl-2.esp
53 Supreme Storms - Cot Version.esp
54 ELFXEnhancer.esp
55 NoEyeAdaptation - Climates of Tamriel.esp
56 SoS - The Dungeons-PatchCoTHardcore.esp
57 SoS - The Wilds-PatchCoT.esp
58 SoS - Civilization-PatchCoT.esp
59 RealisticNeedsandDiseases.esp
5A RND_Dawnguard-Patch.esp
5B RND_HearthFires-Patch.esp
5C RND_Dragonborn-Patch.esp
5D RND_Requiem-Patch.esp
5E RND_USKP-Patch.esp
5F Locational Damage.esp
60 The Dance of Death - Dawnguard Edition.esp
61 Sit Anywhere.esp
62 HarvestingAnimation.esp
63 Beards.esp
64 Brows.esp
65 DeadlyMutilation.esp
66 AmazingFollowerTweaks.esp
67 Alternate Start - Live Another Life.esp [Version 2.3.3b]
68 Gri_BeastFeet.esp
69 No More Glowing Edges.esp
6A RealisticWaterTwo.esp
6B RealisticWaterTwo - Legendary.esp
6C Warburg's 3D Paper World Map - Texture 2.esp
6D warburg's 3d paper world map - dawnguard.esp
6E Warburg's 3D Paper World Map - Dragonborn.esp
6F Bashed Patch, 0.esp

 

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