Maniax2 Posted December 19, 2013 Share Posted December 19, 2013 (edited) Hello there , gonna try yet another new game for the last time giving it a go to a "new skyrim experience" tried my best before and went to the limits of learning how to install , how to use patchers , how to use mod organizer and doing steady installs...but ive always end up in random CTD eventually most likely due to incompatibility (since ive gotten no slow downs or stutterness...) so i wanna go safe now and maybe try a mod pack that has been rigorously tested for no crashes that contains mod packs that include what i listed in the title... ive taken STEP core and works great but im looking something either with STEP core + stable mod pack or just stable mod pack... the type of things im looking forward in this stable mod pack mostly if you can advice one: -known to be stable without ctd (biggest immersive break to me)-Lore friendly-has hardcore gameplay mechanics (overhauls i guess)-that adds a sizeable amount of npcs everywhere-mainly to play dawnguard - dragonborn quest lines...-preferably if it could let me use ULO fxaa , Climates of tamriel and ELFX and Either Expanded Towns and Cities or Towns and villages enhanced...and flora overhaul - bigger trees - lush grass n trees and grass on steroids and Elysium Estate(all this << optional) so...known any mod pack that is been tested before known for its stability most similar to what i ask :o? Edited December 19, 2013 by Maniax2 Link to comment Share on other sites More sharing options...
chanchan05 Posted December 19, 2013 Share Posted December 19, 2013 You mean Requiem or SkyRe? Those two are compatible with the mods you mentioned. Adding NPCs would be something else, like Immersive Towns, or Populated Towns and Villages. Or maybe Inconsequential NPCs and Interesting NPCs. Link to comment Share on other sites More sharing options...
Maniax2 Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) You mean Requiem or SkyRe? Those two are compatible with the mods you mentioned. Adding NPCs would be something else, like Immersive Towns, or Populated Towns and Villages. Or maybe Inconsequential NPCs and Interesting NPCs. yeah those two work as overhauls , as well the other mods you mentioned (maybe), thing is i am looking for a mod pack with much more mods (if possible some of this included) that is known to be stable. Edited December 19, 2013 by Maniax2 Link to comment Share on other sites More sharing options...
smedennils Posted December 19, 2013 Share Posted December 19, 2013 I guess this is what you are looking for? http://www.nexusmods.com/skyrim/mods/11/? Link to comment Share on other sites More sharing options...
Maniax2 Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) I guess this is what you are looking for? http://www.nexusmods.com/skyrim/mods/11/? i mentioned that i already have step core (which is more of a bug fixing enhancement mod combo with some lil features), but it doesnt have any combat overhauls or increased npcs and cities enhancements in their revisions, and i remember i added some of this to step and it ctd so it has to be a known stable mod pack similar to what im looking, either step core + mod pack or just a mod pack by itself... Edited December 19, 2013 by Maniax2 Link to comment Share on other sites More sharing options...
ArtMurder Posted December 19, 2013 Share Posted December 19, 2013 There aren't really any "mod packs" on the nexus, that's not really how this site works... I can tell you for a hardcore gameplay mechanics, and a totally different feel for skyrim, and combat itself, Requiem is a great overhaul. I can tell you that most mods don't work with Requiem, but the ones that do work very well with it. I personally suggest Frostfall, Immersive Creatures, Immersive Armors, Immersive Weapons, Locational Damage, Dynamic Things, and Revenge of the Enemies for even more insaneness. Some of these needs patches, and all of these together might be to much for you. Link to comment Share on other sites More sharing options...
chanchan05 Posted December 19, 2013 Share Posted December 19, 2013 Oh, you mean like a set of mods? No doesn't work that way. Just add the mods you feel like you want to add. It's more of leave to the user's preference and PC capability to mix and match. You can ask for how others did their mod-builds and try to emulate them I suppose. Link to comment Share on other sites More sharing options...
Maniax2 Posted December 20, 2013 Author Share Posted December 20, 2013 (edited) Ty artmurder for that listing of mods hopefully that mix dont bring any conflicts although you mentioned "and all of these together might be to much for you" to difficult you mean? my last mod pack had all this just using skyre instead of requiem and my comp was super stable when it came to fps , script lag times and no stutter. problem last time was random ctds that broke my game... Oh, you mean like a set of mods? No doesn't work that way. Just add the mods you feel like you want to add. It's more of leave to the user's preference and PC capability to mix and match. You can ask for how others did their mod-builds and try to emulate them I suppose. yeah im not looking exactly for a one file mod pack but mostly a listing of mods with some directions to which patch and which version they got that they are sure it didnt create any conflict or engine overload...im looking forward to max 100 mods if possible, but just asking if someone had a listing of many that go along to what i desire and could share it , this way id know that its stable. Edited December 20, 2013 by Maniax2 Link to comment Share on other sites More sharing options...
ArtMurder Posted December 20, 2013 Share Posted December 20, 2013 all of the mods I listed are stable and compatible (with the right patches) And Requiem is much harder then SkyRe! More more immersive and realistic too. seach the word 'requiem" for some of the patches and options you will need, I personally use the reweighted potions and "hard times" options. YOu can also greatly mod the difficulty of requim in game, in fact it has about 30~50 things you can turn on/off and turn up/down, including damage delt and dmaage inflicted, I suggest keeping these at the same amount, but you can crank them both up to say, 200%, and battles become super intense as it only takes one or two hits to kill you, but if you block and dodge you can kill 5 enemies in a row without taking a single hit. As long as your aren't fighting the undead... haha! Which reminds me, you might want to avoid combining it with Immersive Creatures if the idea of your gaming being full of insanely powerful undead enemies upsets you. Undead tombs become an endless nightmare of countless horrible horrible enemies, all of which you are pretty much helpless against without being level 35, with specialized silver or fire damage weapons, plenty of heavy armor, and a couple dozen torches. I once tried to run through one, just to snag some item and the end, I was maybe level 9 and was just barely strong enough to even kill the weakest draugr with my giant warhammer. I got all the way to the final chamber, it was maybe, 100 yards across, about 1/10th the length of the entire dungeon. There was probably a total of... 25 druagr in there? including one that looked like the god of death himself that blinded in with the darkness of the room to spring out and 1-hit me with his giant scythe. it was like some kind of nightmare. lol I couldn't imagine actually trying to FIGHT them! I couldn't even run through them! Link to comment Share on other sites More sharing options...
ArtMurder Posted December 20, 2013 Share Posted December 20, 2013 Here, I'll give you my L/O so you can get a general idea of a good requiem modset. I personally use Warbugs paper map with the no cursor option and iHUD to disable the compass/crosshair/enemy stats. Also, long last smelters or a similar mod is a most for s smith in requiem, especially if your use RND and Frostfall, it makes going to another city just to smelt some ingots a PAIN and it's dumb that cities like Solitude don't have a smelter when there are bandit camps with smelters! Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 ClimatesOfTamriel.esm 06 Lanterns Of Skyrim - All In One - Main.esm 07 SPIKE.esm 08 Unofficial Skyrim Patch.esp [Version 1.2.3a] 09 Unofficial Dawnguard Patch.esp [Version 1.1.1a] 0A Unofficial Hearthfire Patch.esp [Version 1.0a] 0B Unofficial Dragonborn Patch.esp [Version 1.0.2] 0C Isharas_HearthfireLogUpdatePatch.esp 0D Aetherius.esp 0E Chesko_Frostfall.esp 0F _001_StashSacks.esp 10 AOS.esp 11 Thundering Shouts.esp 12 mintylightningmod.esp 13 MintyLightningMod_COT_Patch.esp 14 FantasySoundtrackProject.esp 15 StaticMeshImprovementMod.esp 16 fine goods from morrowind.esp 17 Dead Body Collision.esp 18 SkyFalls - Distant Waterfall Overhaul.esp 19 Dragonborn HD Ultra.esp 1A EnhancedWetnessandPuddles.esp 1B HARODATH_ImmersiveSoulgems.esp 1C hqsnow.esp 1D Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp 1E Long lost smelters by Hyralux.esp 1F Radiant and Unique Potions and Poisons v2.0 non glow.esp 20 Skyrim Immersive Creatures.esp [Version v6.1.3] 21 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.3] 22 Skyrim Flora Overhaul.esp 23 WetandCold.esp 24 WetandCold - Ashes.esp 25 DYNAVISION Dynamic Depth of Field.esp 26 Footprints.esp 27 RaceMenu.esp 28 SkyUI.esp 29 iHUD.esp 2A TKDodge.esp 2B Cloaks.esp 2C Cloaks - Dawnguard.esp 2D 1nivWICCloaks.esp [Version 2.3] 2E 1nivWICSkyCloaksPatch.esp [Version 2.3] 2F hothtrooper44_ArmorCompilation.esp 30 aMidianborn_Skyforge_Weapons.esp 31 Immersive Weapons.esp 32 ImmersiveArmorsNPCs.esp 33 Requiem.esp 34 Requiem - Resources.esp 35 Requiem - Hard Times.esp 36 Requiem - Potions Weight.esp 37 Requiem - SIC Patch - ARMOR .esp 38 Requiem - Dragonborn.esp 39 Requiem - Immersive Weapons.esp 3A Requiem - SIC Patch.esp 3B Requiem - Immersive Armors.esp 3C Requiem - SIC Patch - DLC2.esp 3D Requiem - HearthFires.esp 3E OBIS.esp 3F OBISDB.esp 40 Rebirth Monster.esp 41 SFO - Expanded Diversity.esp 42 dD - Enhanced Blood Main.esp 43 dD-Dragonborn-Dawnguard-EBT Patch.esp 44 EBT- Dg - Db - SIC.esp 45 wizDynamicThings.esp 46 Dont_Steal_My_Crops.esp 47 Tamriel Reloaded.esp 48 SoS - The Dungeons.esp [Version 1.23] 49 SoS - The Wilds.esp [Version 1.13] 4A SoS - Civilization.esp [Version 1.02] 4B EnhancedLightsandFX.esp 4C ELFX - Exteriors.esp 4D ClimatesOfTamriel-Dawnguard-Patch.esp 4E ClimatesOfTamriel-Dragonborn-Patch.esp 4F AOS_CoT 3.1 compatibility patch.esp 50 ClimatesOfTamriel-Dungeons-Hardcore.esp 51 ClimatesOfTamriel-Interiors-Warm.esp 52 ClimatesOfTamriel-VanillaNights-Lvl-2.esp 53 Supreme Storms - Cot Version.esp 54 ELFXEnhancer.esp 55 NoEyeAdaptation - Climates of Tamriel.esp 56 SoS - The Dungeons-PatchCoTHardcore.esp 57 SoS - The Wilds-PatchCoT.esp 58 SoS - Civilization-PatchCoT.esp 59 RealisticNeedsandDiseases.esp 5A RND_Dawnguard-Patch.esp 5B RND_HearthFires-Patch.esp 5C RND_Dragonborn-Patch.esp 5D RND_Requiem-Patch.esp 5E RND_USKP-Patch.esp 5F Locational Damage.esp 60 The Dance of Death - Dawnguard Edition.esp 61 Sit Anywhere.esp 62 HarvestingAnimation.esp 63 Beards.esp 64 Brows.esp 65 DeadlyMutilation.esp 66 AmazingFollowerTweaks.esp 67 Alternate Start - Live Another Life.esp [Version 2.3.3b] 68 Gri_BeastFeet.esp 69 No More Glowing Edges.esp 6A RealisticWaterTwo.esp 6B RealisticWaterTwo - Legendary.esp 6C Warburg's 3D Paper World Map - Texture 2.esp 6D warburg's 3d paper world map - dawnguard.esp 6E Warburg's 3D Paper World Map - Dragonborn.esp 6F Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
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