ZippyDSMlee Posted December 19, 2013 Share Posted December 19, 2013 Can you make a new ammo effect like lower damage,raise DT damage, lower condition,ect,ect. I can not find ammoeffects anywhere. 0_o Link to comment Share on other sites More sharing options...
jazzisparis Posted December 19, 2013 Share Posted December 19, 2013 Object Window (category tree) > Game Effects > Ammo Effect Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted December 20, 2013 Author Share Posted December 20, 2013 (edited) Object Window (category tree) > Game Effects > Ammo EffectWhy in why do they not show up in find/search? Okay a new question with the damage mod set to multiply would it not increase the damage or multiplying it by 0.90 gives you a resulting 10% drop in damage? I am a bit confused as to how it works. Oh could it be since its under 1.0 its acts as a negative instead a positive number? What I want to do is reduce the damage of the bullet to half or more. Thanks again for the help!!! Edited December 20, 2013 by ZippyDSMlee Link to comment Share on other sites More sharing options...
jazzisparis Posted December 20, 2013 Share Posted December 20, 2013 Add/Subtract means a flat increase/reduction: New Value = Base Value +/- Modifier.Multiply means a relative increase/reduction: New Value = Base Value * Modifier. Therefore:If you want to reduce a weapon's base damage by half, select Multiply and set the modifier (Value) to 0.5. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted December 20, 2013 Author Share Posted December 20, 2013 Add/Subtract means a flat increase/reduction: New Value = Base Value +/- Modifier.Multiply means a relative increase/reduction: New Value = Base Value * Modifier. Therefore:If you want to reduce a weapon's base damage by half, select Multiply and set the modifier (Value) to 0.5.THANK YOU!!!!! Got just about all the ammo in HFC, HFCH, EMP, EMPS,Poison Weak, Poison Strong, X4 variants have 357 and 22L left. One final question would damage reduction carry over to the explosion the projectile has? Link to comment Share on other sites More sharing options...
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