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Idea/Help/Request: Static Level


powerofvoid

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| SUMMARY: You don't gain skills or levels, the game doesn't fall apart, and other mods still work.

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I have gotten sick of dealing with levelling up and skill training, and would like a mod that removes these things, without locking you at the level of "feels incompetent," and not making everyone the same.

 

My proposed method is as follows:

  • Stop the PC from gaining skill levels (fSkillUseExp = 100,fSkillUseFactor = 100)
  • Remove skill trainers (iTrainingSkills = 0)
  • Increase PC starting skill and attribute levels to appropriate values
  • Use race and class to produce diversity of skills and attributes
I've investigated some GMST changes, and I've figured out how to stop you from leveling up, as well as how to scale up the effects of most skills. I have not figured out how to change starting skill levels.

 

The problem I see now is that NPCs will still have levels and gain skills and attribute points, and will benefit from these changes on top of that.

 

I have two different ideas to prevent this:

  • Make changes only to the PC
  • Stop NPCs from gaining skill and attribute levels
Notes:
  • I would like this to interfere as little as possible with other mods
  • I would prefer not to change individual NPC entries, because I like using mods, and don't want to have to do that for all of them.
  • If I have to make it myself, I would prefer if the changes were entirely in GMSTs, because those are easier to change in TES4Edit
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