ReeseSFX Posted April 9, 2023 Share Posted April 9, 2023 Hey Everybody. I am currently working on a mod to add a beeping sound to the targeting computer mod on the missile launcher. When a missile is fired I want a beeping sound to play only if there is a target locked. For the life of me I can't figure out how to make this work. Using the Conditions tab in a Sound Descriptor seemed pretty promising. I've tried adding conditions for the ReconScopeEffect magic effect, reconMarked keywords, and even the ReconScopeNavPointScript. I've tried running these on both Subject, Target, Combat Target, and Player. But no combination I've tried worked. I've even tried adding sounds directly to the actual ReconScopeEffect magic effect. They aren't added in the picture. But I did add them and it didn't work in-game. I've searched up and down creationkit.com, searched Reddit, done a ton of experimenting and still no luck. Hopefully one of you has an idea of how I can make this work. Any help you can offer is very very much appreciated! Thank You! Just for reference here is an image of the target lock/marker I'm trying to attach a sound to.https://i.imgur.com/k7iwoeu.jpg Link to comment Share on other sites More sharing options...
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