JesusCondom Posted December 20, 2013 Share Posted December 20, 2013 (edited) So I'm making a big room with a light switch, and after a couple hours of fiddling around and T&E, I finally get the thing working, the switch turns the light on, and switches out the static lamp meshes.EXCEPT, when I turn on, the ON lamp fades in, instead of popping, and as it doesn't have any enabled parent, I can't set it to pop. The OFF lamp pops in fine though.Does anyone know what's causing it? The only other mod I currently have enabled is Fellout.A glitch or bug perhaps? I'm using the Light Switch script from the Geck wiki, if anyone needs to know.Also, while I'm here, just a question, it should be possible to make one switch turn on a multitude of lights and lamp meshes, right? Edited December 20, 2013 by JesusCondom Link to comment Share on other sites More sharing options...
pkleiss Posted December 20, 2013 Share Posted December 20, 2013 What do you mean, 'it doesn't have an enable parent'? I'm pretty sure all vanilla references have the same set of tabs, including the enable parent. What object(s) are you referring to specifically? As for controlling several lights with one switch, of course that is possible. You can control all sorts of things with one switch, not just lights. What is: T&E (Testing and experimenting???) Link to comment Share on other sites More sharing options...
Deleted1205226User Posted December 20, 2013 Share Posted December 20, 2013 If you link your switch-activator(via linkedRef) to the light and you're making the light parent of the lamps (both on and off) you'll be able to check the pop up option for both lamps.That way the light will fade and the lamps will pop up.As pkleiss said, you can activate several lamps and lights with one switch either by chain linking them or via script.+1 on what does T&E mean. Link to comment Share on other sites More sharing options...
JesusCondom Posted December 20, 2013 Author Share Posted December 20, 2013 What do you mean, 'it doesn't have an enable parent'? I'm pretty sure all vanilla references have the same set of tabs, including the enable parent. What object(s) are you referring to specifically? As for controlling several lights with one switch, of course that is possible. You can control all sorts of things with one switch, not just lights.What I mean is that while it has the enable parent tab, there is no parent enabled, so the "pop in" option isn't check-able. I'm using the emergency light meshes. If you link your switch-activator(via linkedRef) to the light and you're making the light parent of the lamps (both on and off) you'll be able to check the pop up option for both lamps.That way the light will fade and the lamps will pop up. As pkleiss said, you can activate several lamps and lights with one switch either by chain linking them or via script. +1 on what does T&E mean.I set it so that the ON lamp mesh is the parent to both the OFF lamp mesh and the light source, which might be what I'm doing wrong, but that's how it's been done in every instruction video/ tutorial page I've seen so far. I'll have to look further into it, gonna try making the light source the parent. Also, T&E is Trial and Error. I thought this was a common term? I might just be making an idiot of myself though... Link to comment Share on other sites More sharing options...
Deleted1205226User Posted December 20, 2013 Share Posted December 20, 2013 "..which might be what I'm doing wrong"There's nothing "wrong" the way your are doing it, it won't let you check pop-in option for both lamp, that's all. Once you get the principle, you can make all kind of combination.You'll need :An activator with a linked Ref - that linked ref being the parent of another object (this latest object can be parent of another one, etc.) That's a way to link several object to one activator.That's also a way to take advantage of the two checkable options : pop-in and opposite to parent state Note that's also possible to influence the fade factor by script, but that's another approach...http://geck.bethsoft.com/index.php/Enable Link to comment Share on other sites More sharing options...
JesusCondom Posted December 20, 2013 Author Share Posted December 20, 2013 I understand this now, the way I was doing it made it so I couldn't check the "pop" check-box, so I linked the switch to the light source instead of the lamp model that I had linked to before.Thanks for the help, much appreciated. :D Link to comment Share on other sites More sharing options...
Deleted1205226User Posted December 20, 2013 Share Posted December 20, 2013 Glad I could help. :) Link to comment Share on other sites More sharing options...
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