Samnord Posted April 10, 2023 Share Posted April 10, 2023 Hello there, I Hope someone can help me with a problem i have regarding conditions.i have found some really awesome attack animations that i want to use with dynamic animation replacer.But because they are so awesome i want to put a condition on it so that i dont have it from the start of the game since it becomes a bit too easy then(it does 3 attacks at once and 2 attacks with sideways attacks). I have tried writing it like this :IsActorBase("Skyrim.esm" | 0x00000007) ANDIsEquippedRightType(5) ANDHasPerk("Ordinator - Perks of Skyrim.esp" | 0x00052d52) ORHasMagicEffect("skyrim.esm" | 0x000e40d4) The perk is the one called Ferocious Strengt from ordinator and let you decapitate enemiesThe magic effect is the dark elf racial power spelland i want it to be like that i either hafto have that perk to be able to use the animations or when i have the Dark elf racial power active. The animations i have tried to combine are:https://www.nexusmods.com/skyrimspecialedition/mods/76580?tab=files (only the sideways attacks from this) andhttps://www.nexusmods.com/skyrimspecialedition/mods/37845 Thanks in advance for any advice and insight Link to comment Share on other sites More sharing options...
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