Rhayvin Posted June 6, 2009 Share Posted June 6, 2009 I recently purchased a copy of Crysis for the PC and started fiddling with the Sandbox2 toolset and found that it has built-in a rather nice program for generating landscapes far better than some others I have seen. It takes a bit of tweaking to get the exported images to work. IE loading it and saving it as a 16bit non-interlaced raw image and then adjusting the gradient to about 25% of starting value. In photoshop that means "Image --> modify --> adjust..." and setting the input level to something like (16 1.00 255) and the output levels to (0 64) this will give you a nicely adjusted Raw image to use. might need to adjust those settings further, since GECK is rather sensitive about imported heightmaps. What may seem like a minor change in elevation in grayscale can lead to impossibly tall mountains. the resulting image should have your highest altitude be approx. the color R:60 B:60 G:60 to achieve semi-smooth hills. lowest of course being R:0 G:0 B:0. Oh and don't scoff at the size of the raw images. 1024 x 1024 is plenty big enough. heck in my current terrain I am on an island no bigger than 1/16th of the map and it's huge. So for the sake of getting it out their. Geck takes heightmaps in: 16bit non-interlaced greyscale RAW images at 1024x1024 pixels. you use multiple images labeled in the following format x_y.raw0,0 being dead center. yay coordinate geometry. toodles, Rhayvin Link to comment Share on other sites More sharing options...
BadPenney Posted June 6, 2009 Share Posted June 6, 2009 Thanks. That's good to know. Link to comment Share on other sites More sharing options...
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