dbs156 Posted April 12, 2023 Share Posted April 12, 2023 (edited) I am seriously baffled with this. I made some mods for platinum edition a while back and in true techland fashion they are now broken after definitive edition was released. I tried recreating my mods using files from the definitive edition of the game but after placing the modified pak files the game is stuck on the splash screen after launching it. I downloaded some recently updated mods from nexus and they work or at least the game runs until the main menu with the in-game message saying you are using modified files. What am I missing? Has the modding process changed? My file structures are the same as the files I downloaded from nexus. This is the mod I am testing. I haven't tried anything else because in my mind if I can't get this one to work chances are I won't be able to make anything else work. https://www.mediafire.com/file/ouibvlwp6a61y45/DL1_Lockpicking.7z/file Edited April 12, 2023 by dbs156 Link to comment Share on other sites More sharing options...
StinVec Posted April 14, 2023 Share Posted April 14, 2023 (edited) Your files look good. This issue usually comes about due to creating the pak file with a different form of compression than the game is configured for, using some form of compression when adding files to the pak, or if the pak is not created properly and just a renamed zip file is used and that zip had some kind of improper compression used on it. I don't know how you created this Data3.pak file, but instead of creating one through renaming a zip file or other method, try to:- duplicate an existing, official pak file that is empty (except for a placeholder file that it contains so that the pak can exist as an archive can't be empty)- rename this pak to Data3.pak- add your modified files into it without specifying any different compression to use If you go into your "Dying Light\DW_DLC1" folder, the "DataDLC1_1.pak" file is one of these "empty" pak files. Just copy it and paste it into your "Dying Light\DW" folder and then rename it to Data3.pak and add your modified files. Then try your mod to see if the pak can load and be read by the game properly. Edited April 14, 2023 by StinVec Link to comment Share on other sites More sharing options...
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