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Detecting when the player Exit Vertibird


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That's me :smile: I extracted them from the animation files with the help of hkxpack.

 

Note that a MessageBox pauses the game, however a notification uses a 2 second queue, so if 5 events happen within 1 second, using a MessageBox you'll be able to know when exactly those events are triggered, but using a Notification you'll get the 5th notification 10 seconds later.

 

Thanks for that, it's a useful tool!

 

With it, I was able to see that most the events with the word "swim" are not being triggered (on my setup anyway). I also found some useful events that are working and that I can use in my script.

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That's me :smile: I extracted them from the animation files with the help of hkxpack.

 

Note that a MessageBox pauses the game, however a notification uses a 2 second queue, so if 5 events happen within 1 second, using a MessageBox you'll be able to know when exactly those events are triggered, but using a Notification you'll get the 5th notification 10 seconds later.

Cool, thanks. I wish i found it earlier.

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Thanks!

 

I just tried it and "RegisterForAnimationEvent(self, "FlightLanded")" / RegisterForAnimationEvent(self, "FlightTakeOff") is working for me.

 

Now I just need to find why SwimStop doesn't. I'll play with it again and google more on this event.

 

 

 

Thanks a lot for your time.

 

I googled the issue and found that the skyrim people had experienced problems with the exact same animation event as well. AnimEvent might not be a way forward in this case. :/

 

So maybe you'll have to poll GetAnimationVariable. If that indeed does work instead. So far I've only found an untested "SwimDirection". Huge blindspot!

 

 

I was able to make it work adding a spell/effect/perk and isInWater condition. It was my first dealing with perk/spell/effect. But now everything working like it should. Thanks.

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