F4llfield Posted April 14, 2023 Author Share Posted April 14, 2023 That's me :smile: I extracted them from the animation files with the help of hkxpack. Note that a MessageBox pauses the game, however a notification uses a 2 second queue, so if 5 events happen within 1 second, using a MessageBox you'll be able to know when exactly those events are triggered, but using a Notification you'll get the 5th notification 10 seconds later. Thanks for that, it's a useful tool! With it, I was able to see that most the events with the word "swim" are not being triggered (on my setup anyway). I also found some useful events that are working and that I can use in my script. Link to comment Share on other sites More sharing options...
lee3310 Posted April 15, 2023 Share Posted April 15, 2023 That's me :smile: I extracted them from the animation files with the help of hkxpack. Note that a MessageBox pauses the game, however a notification uses a 2 second queue, so if 5 events happen within 1 second, using a MessageBox you'll be able to know when exactly those events are triggered, but using a Notification you'll get the 5th notification 10 seconds later.Cool, thanks. I wish i found it earlier. Link to comment Share on other sites More sharing options...
F4llfield Posted April 15, 2023 Author Share Posted April 15, 2023 Thanks! I just tried it and "RegisterForAnimationEvent(self, "FlightLanded")" / RegisterForAnimationEvent(self, "FlightTakeOff") is working for me. Now I just need to find why SwimStop doesn't. I'll play with it again and google more on this event. Thanks a lot for your time. I googled the issue and found that the skyrim people had experienced problems with the exact same animation event as well. AnimEvent might not be a way forward in this case. :/ So maybe you'll have to poll GetAnimationVariable. If that indeed does work instead. So far I've only found an untested "SwimDirection". Huge blindspot! I was able to make it work adding a spell/effect/perk and isInWater condition. It was my first dealing with perk/spell/effect. But now everything working like it should. Thanks. Link to comment Share on other sites More sharing options...
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