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Expanded Pipe weapon mods


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Greetings all. I am working on a mod, and part of it would add an expanded list of mods for pipe weapons. One of them is a shotgun receiver for pipe revolvers.



Everything works the way I intended, with one callout that I am looking for a solution for. The default naming for it won't switch away from "pistol" and "rifle" to "shotgun". The game is recognizing it as a '12 gauge' and a 'shotgun' (VIS applies the correct tags), but I am not sure what I am missing in the CK that is affecting the naming conventions. Anyone able to give me some insight?



Thank you!


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I have this already, this is the keyword that gets VIS to assign the shutgun ammo tag to it. This is what makes me think there is something else with keywords somewhere else that might be affecting this, or maybe even other scripting somewhere

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I've checked the instance naming rules dn_CommonGun. There is no "Shotgun" there, that's why you can't switch. Pistol and Rifle are under Ruleset Number 4. You can try to edit the ruleset and add "Shotgun", use a combination of keywords to control when this naming is applied. However, this will conflict with sorting mods, because they also override the vanilla INNR and add their own changes to it.

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I have this already, this is the keyword that gets VIS to assign the shutgun ammo tag to it. This is what makes me think there is something else with keywords somewhere else that might be affecting this, or maybe even other scripting somewhere

Gotcha, I do want it to be compatible with sorting mods, so to do so, I'd need patches for each it seems. Let me look at Ruleset and see what I can do.

 

Thanks mate!

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