tributaryrose Posted June 7, 2009 Share Posted June 7, 2009 Um...yeah, everytime I try and use a preexisting mod to make a new mod, it doesnt work. For example, I opened CS and loaded Dalls Black Bow and changed its properties to make it and the arrows non-enchanted, then I went and made an empty chest and named it to go with the bow. I gave all of the above completely new ID's and saved them as "Secret Chest". Then I opened CS again, Loaded Dalls Black bow AND the new Secret Chest mod and placed the bow and arrows in the chest and the chest in the sewers. I then saved this new mod as Black Bow Mod and went to the Mod manager, checked Dalls Black Bow, Secret Chest, and Black Bow Mod and started the game. I went to the spot where I placed the chest, and the chest wasnt there. However when I placed the redone Bow and arrows directly on the floor without the chest, It worked fine. In this case there is a way to get what I want (the bow and arrows) but in other mod projects, there arent, and the objects that I am depending on appearing are simple missing when I load the game...Help? Link to comment Share on other sites More sharing options...
Yamcakes Posted June 7, 2009 Share Posted June 7, 2009 You must use wrye bash to make the mods you want to use in the CS into a master file. Then when you're done making and saving your new mod, you hafta switch them back to an esp file. Then play. :3 Link to comment Share on other sites More sharing options...
tributaryrose Posted June 7, 2009 Author Share Posted June 7, 2009 Okay...i feel like an uber noob, elaborate? Link to comment Share on other sites More sharing options...
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