Sir Bob Posted March 14, 2005 Share Posted March 14, 2005 Ok, I am creating a mod, but am in need of some scripts. 1. A script that when activated adds 1 on to a global named switch. 7 switches are in a room. 2. A door that will not open unless you flip the before said switches and have the "invinco_key" item. 3. Flip a switch and moves "GIHELMET_wall_s" down 1000 units. Works once 4. A helmet on the ground that when you try to pick it up it asks you if you want to or not because it looks fishy, if you pick yes your health lowers to 25, a messagebox says it was a trap and to run, and a dremora lord apears behind you. You dont pick it up. and if you pick no... You dont pick it up. Link to comment Share on other sites More sharing options...
CrazyGilbert Posted March 14, 2005 Share Posted March 14, 2005 well, You should be able to do that by editing the "Daedric cursed script" that some items have Link to comment Share on other sites More sharing options...
Wookiee Posted March 15, 2005 Share Posted March 15, 2005 get scripting for dummies and look in paticular at the "onactivate" command the rest is a series of if statements and a couble of "set" statements and one movement method (there are a few) but yeah download it :) Link to comment Share on other sites More sharing options...
Luthiel_Dragonsoul Posted March 15, 2005 Share Posted March 15, 2005 can you set a path for moving npc's by adding a new npc every second in a place an inch away from the last one? luthiel Link to comment Share on other sites More sharing options...
CrazyGilbert Posted March 15, 2005 Share Posted March 15, 2005 yeah, just have each one branch off and position the NPC`s How you want them (is this relating to the daedric curse thing because if it is do it the way I just said) Link to comment Share on other sites More sharing options...
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