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CTD related to movement of npc?


Kamila11101

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Hello,

Recently I started modding SSE after being tired with memory crashes from LE.
Everything would be nice but I noticed weird random CTD.
Of course I started looking at Net Script Framework logs but I still don't know what the log is telling me.
I tried to remove all animation related mods > new game > tests = CTD from the same reason.
removed Immersive Citizens AI Overhaul and anything that touches navmesh >new game > tests = CTD.

my test at first was just : Launch game> load save in riverwood > coc whiterun > walk around that area>if no CTD close game and repeat.
because it was random I was doing this like 10 times in a row so I started to think it's related to NPC encounters on road.

My new test was : Launch game>load save in riverwood>player.setav speedmult 600 and tgm> run to whiterun gate ,then to rorikstead ,then to valtheim towers,riverwood ,repeat until game crashed.

I have no idea what can cause this issue at this point :/

Unhandled native exception occurred at 0x7FF780FB607B (SkyrimSE.exe+10C607B) on thread 29064!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 18 Apr 2023 00:13:12.680

Possible relevant objects (5)
{
  [  89]    TESNPC(Name: `Stormcloak Soldier`, FormId: FF001C08)
  [  89]    Character(FormId: FF001C06, BaseForm: TESNPC(Name: `Stormcloak Soldier`, FormId: FF001C08))
  [  99]    BGSAction(Name: ActionIdleStopInstant, FormId: 0007F8E3, File: `Skyrim.esm`)
  [ 132]    TESNPC(Name: `Imperial Soldier`, FormId: FF001C0B)
  [ 132]    Character(FormId: FF001C09, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF001C0B))
}

Probable callstack
{
  [0]   0x7FF780FB607B     (SkyrimSE.exe+10C607B)         unk_10C5F40+13B
  [1]   0x7FF78100259A     (SkyrimSE.exe+111259A)         IMovementPathManagerAgent::Func2_1112510+8A
  [2]   0x7FF780FB1EC3     (SkyrimSE.exe+10C1EC3)         MovementPathManagerArbiter::unk_10C1DC0+103
  [3]   0x7FF780FB1CD5     (SkyrimSE.exe+10C1CD5)         MovementPathManagerArbiter::unk_10C1C30+A5
  [4]   0x7FF780FEECED     (SkyrimSE.exe+10FECED)         MovementControllerAI::Func7_10FEC60+8D
  [5]   0x7FF7804C8A4C     (SkyrimSE.exe+5D8A4C)          PlayerCharacter::unk_5D87F0+25C
  [6]   0x7FF7804C8265     (SkyrimSE.exe+5D8265)          PlayerCharacter::unk_5D8170+F5
  [7]   0x7FF780B22A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [8]   0x7FF780B24C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [9]   0x7FF780AFD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FFC16647034     (KERNEL32.DLL+17034)           
  [11]  0x7FFC16782651     (ntdll.dll+52651)              
}

Registers
{
  AX:       0x36489AAE0        (void*)
  BX:       0x0                (NULL)
  CX:       0x36489AAC0        (void*)
  DX:       0x36489A040        (void*)
  SI:       0x30CC3F1C0        (void*)
  DI:       0x7FF78150E778     (SkyrimSE.exe+161E778) (void*)
  BP:       0x5C02F849         (void*)
  SP:       0x5C02F770         (PathingCell**) -> (Cell: null)
  IP:       0x7FF780FB607B     (SkyrimSE.exe+10C607B) (void*)
  R8:       0x5C02F908         (void*)
  R9:       0x5C02F980         (void*)
  R10:      0x5C02F788         (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*)
  R11:      0x5C02F7B0         (void*)
  R12:      0x1                (u8):[1]
  R13:      0xFFFFFFFF         (void*)
  R14:      0x0                (NULL)
  R15:      0x30               (u8):[48]
  Flags:    0x10206           
  XMM0:     (double)1.05685337195934E-314 / (float)3.402823E+38
  XMM1:     (double)0 / (float)0
  XMM2:     (double)0 / (float)0
  XMM3:     (double)4.97959989837522E-315 / (float)0.008975983
  XMM4:     (double)4.97860828886139E-315 / (float)0.008789063
  XMM5:     (double)0 / (float)0
  XMM6:     (double)0 / (float)0
  XMM7:     (double)1.05685337195934E-314 / (float)3.402823E+38
  XMM8:     (double)1.05685337195934E-314 / (float)3.402823E+38
  XMM9:     (double)5.02161462825616E-315 / (float)0.01816667
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)5.30860141842695E-315 / (float)2.174299
  XMM15:    (double)5.35730121222339E-315 / (float)5.048758
}

or this:

Possible relevant objects (4)
{
  [ 132]    TESNPC(Name: `Imperial Soldier`, FormId: FF001121)
  [ 132]    Character(FormId: FF00111F, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF001121))
  [ 161]    TESNPC(Name: `Imperial Soldier`, FormId: FF00111E)
  [ 161]    Character(FormId: FF00111C, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF00111E))
}

Probable callstack
{
  [0]   0x7FF780FB607B     (SkyrimSE.exe+10C607B)         unk_10C5F40+13B
  [1]   0x7FF78100259A     (SkyrimSE.exe+111259A)         IMovementPathManagerAgent::Func2_1112510+8A
  [2]   0x7FF780FB1EC3     (SkyrimSE.exe+10C1EC3)         MovementPathManagerArbiter::unk_10C1DC0+103
  [3]   0x7FF780FB1CD5     (SkyrimSE.exe+10C1CD5)         MovementPathManagerArbiter::unk_10C1C30+A5
  [4]   0x7FF780FEECED     (SkyrimSE.exe+10FECED)         MovementControllerAI::Func7_10FEC60+8D
  [5]   0x7FF7804C8A4C     (SkyrimSE.exe+5D8A4C)          PlayerCharacter::unk_5D87F0+25C
  [6]   0x7FF7804C8265     (SkyrimSE.exe+5D8265)          PlayerCharacter::unk_5D8170+F5
  [7]   0x7FF780B22A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [8]   0x7FF780B24C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [9]   0x7FF780AFD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FFC16647034     (KERNEL32.DLL+17034)           
  [11]  0x7FFC16782651     (ntdll.dll+52651)              
}

 

 

 

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