Kamila11101 Posted April 17, 2023 Share Posted April 17, 2023 Hello,Recently I started modding SSE after being tired with memory crashes from LE.Everything would be nice but I noticed weird random CTD.Of course I started looking at Net Script Framework logs but I still don't know what the log is telling me.I tried to remove all animation related mods > new game > tests = CTD from the same reason.removed Immersive Citizens AI Overhaul and anything that touches navmesh >new game > tests = CTD.my test at first was just : Launch game> load save in riverwood > coc whiterun > walk around that area>if no CTD close game and repeat.because it was random I was doing this like 10 times in a row so I started to think it's related to NPC encounters on road.My new test was : Launch game>load save in riverwood>player.setav speedmult 600 and tgm> run to whiterun gate ,then to rorikstead ,then to valtheim towers,riverwood ,repeat until game crashed.I have no idea what can cause this issue at this point :/ Unhandled native exception occurred at 0x7FF780FB607B (SkyrimSE.exe+10C607B) on thread 29064! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 18 Apr 2023 00:13:12.680 Possible relevant objects (5) { [ 89] TESNPC(Name: `Stormcloak Soldier`, FormId: FF001C08) [ 89] Character(FormId: FF001C06, BaseForm: TESNPC(Name: `Stormcloak Soldier`, FormId: FF001C08)) [ 99] BGSAction(Name: ActionIdleStopInstant, FormId: 0007F8E3, File: `Skyrim.esm`) [ 132] TESNPC(Name: `Imperial Soldier`, FormId: FF001C0B) [ 132] Character(FormId: FF001C09, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF001C0B)) } Probable callstack { [0] 0x7FF780FB607B (SkyrimSE.exe+10C607B) unk_10C5F40+13B [1] 0x7FF78100259A (SkyrimSE.exe+111259A) IMovementPathManagerAgent::Func2_1112510+8A [2] 0x7FF780FB1EC3 (SkyrimSE.exe+10C1EC3) MovementPathManagerArbiter::unk_10C1DC0+103 [3] 0x7FF780FB1CD5 (SkyrimSE.exe+10C1CD5) MovementPathManagerArbiter::unk_10C1C30+A5 [4] 0x7FF780FEECED (SkyrimSE.exe+10FECED) MovementControllerAI::Func7_10FEC60+8D [5] 0x7FF7804C8A4C (SkyrimSE.exe+5D8A4C) PlayerCharacter::unk_5D87F0+25C [6] 0x7FF7804C8265 (SkyrimSE.exe+5D8265) PlayerCharacter::unk_5D8170+F5 [7] 0x7FF780B22A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [8] 0x7FF780B24C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [9] 0x7FF780AFD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [10] 0x7FFC16647034 (KERNEL32.DLL+17034) [11] 0x7FFC16782651 (ntdll.dll+52651) } Registers { AX: 0x36489AAE0 (void*) BX: 0x0 (NULL) CX: 0x36489AAC0 (void*) DX: 0x36489A040 (void*) SI: 0x30CC3F1C0 (void*) DI: 0x7FF78150E778 (SkyrimSE.exe+161E778) (void*) BP: 0x5C02F849 (void*) SP: 0x5C02F770 (PathingCell**) -> (Cell: null) IP: 0x7FF780FB607B (SkyrimSE.exe+10C607B) (void*) R8: 0x5C02F908 (void*) R9: 0x5C02F980 (void*) R10: 0x5C02F788 (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*) R11: 0x5C02F7B0 (void*) R12: 0x1 (u8):[1] R13: 0xFFFFFFFF (void*) R14: 0x0 (NULL) R15: 0x30 (u8):[48] Flags: 0x10206 XMM0: (double)1.05685337195934E-314 / (float)3.402823E+38 XMM1: (double)0 / (float)0 XMM2: (double)0 / (float)0 XMM3: (double)4.97959989837522E-315 / (float)0.008975983 XMM4: (double)4.97860828886139E-315 / (float)0.008789063 XMM5: (double)0 / (float)0 XMM6: (double)0 / (float)0 XMM7: (double)1.05685337195934E-314 / (float)3.402823E+38 XMM8: (double)1.05685337195934E-314 / (float)3.402823E+38 XMM9: (double)5.02161462825616E-315 / (float)0.01816667 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)5.30860141842695E-315 / (float)2.174299 XMM15: (double)5.35730121222339E-315 / (float)5.048758 } or this: Possible relevant objects (4) { [ 132] TESNPC(Name: `Imperial Soldier`, FormId: FF001121) [ 132] Character(FormId: FF00111F, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF001121)) [ 161] TESNPC(Name: `Imperial Soldier`, FormId: FF00111E) [ 161] Character(FormId: FF00111C, BaseForm: TESNPC(Name: `Imperial Soldier`, FormId: FF00111E)) } Probable callstack { [0] 0x7FF780FB607B (SkyrimSE.exe+10C607B) unk_10C5F40+13B [1] 0x7FF78100259A (SkyrimSE.exe+111259A) IMovementPathManagerAgent::Func2_1112510+8A [2] 0x7FF780FB1EC3 (SkyrimSE.exe+10C1EC3) MovementPathManagerArbiter::unk_10C1DC0+103 [3] 0x7FF780FB1CD5 (SkyrimSE.exe+10C1CD5) MovementPathManagerArbiter::unk_10C1C30+A5 [4] 0x7FF780FEECED (SkyrimSE.exe+10FECED) MovementControllerAI::Func7_10FEC60+8D [5] 0x7FF7804C8A4C (SkyrimSE.exe+5D8A4C) PlayerCharacter::unk_5D87F0+25C [6] 0x7FF7804C8265 (SkyrimSE.exe+5D8265) PlayerCharacter::unk_5D8170+F5 [7] 0x7FF780B22A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [8] 0x7FF780B24C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [9] 0x7FF780AFD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [10] 0x7FFC16647034 (KERNEL32.DLL+17034) [11] 0x7FFC16782651 (ntdll.dll+52651) } Link to comment Share on other sites More sharing options...
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