Fantafaust Posted April 19, 2023 Share Posted April 19, 2023 Quick question about Ref Collections, it's my understanding that you can add to them via script. If I add an npc to a RefColl that has Optional and Quest Object flags, will they be treated as such by the quest? Some of my mods use individual unfilled RefAliases to hold onto a dead npc and prevent them from being cleaned up, as well as quest items placed into their inventory to doubly ensure that, but I'm a little tired of:A) the tedium of adding more slots andB) The limitations OF those slotsIf I can add to a RefColl on the fly, it would suit my purposes well. I just haven't tried before since when I first started these mods I was working on Skyrim(Oldrim), and coming from New Vegas modding I didn't understand the new Quest Alias functions at all.Any help would be appreciated. Link to comment Share on other sites More sharing options...
SKKmods Posted April 19, 2023 Share Posted April 19, 2023 Creating optional RefCollAliases to fill with ObjectReferences to make persistent, attach scripts and map mark objectives is a standard operation. I have never marked a RefCollAlias holding actors as a quest object to try and preserve their inventory. You would probably need to test that, but I suspect it is not transitive from Actor > Inventory. Link to comment Share on other sites More sharing options...
Fantafaust Posted April 21, 2023 Author Share Posted April 21, 2023 Thanks for the reply, I think I've got one of them updated and working already :) Link to comment Share on other sites More sharing options...
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