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Can anybody help a fella out with making my armor replacer work?


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I have been working on an armor replacer for all of the SE Vanilla (DLCs included, obviously) armors and clothes. I've built everything in OutfitStudio exclusively, and I'm in the "final" stages of getting the armors and clothes to work in game. I've done everything I'm familiar with to try and make the different pieces I've cobbled together work well, but when I get in game, equipping almost anything crashes my game. There are some outfits that don't, but there doesn't seem to be any pattern worth mentioning which ones do or do not, so I won't do that here unless it's absolutely necessary.



I would like to enlist someone else's help with making sure the meshes I've created actually shows up in game with the proper textures, UV maps, environment maps, etc. I'm wondering if what I'm doing just isn't possible in OutfitStudio alone, and maybe I need to do something with the mesh in a separate program or what, but I'm sat here pulling my hair out trying to figure this out.



If you have any experience with this issue, or if you're just willing to help with no knowledge and we can both learn together, I'd love to hear your response! Let me know if you can, and I'll send the compressed mod file over to you, and we'll see what we can do about it. I ultimately want to learn what I have to do so I can do all the work in the future, but whoever can help me figure this out will get credit for your help when I eventually release the mod publicly.


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Be very sure the root node is not BSFadeNode. You will incur ctd on equip if it isnt NiNode. Also make sure there are no custom nodes in use, if your skeleton does not have them. Last thing is make sure all nodes are mapped, no blanks in the skin data area

 

Aside from above, if still issues, run the nifs through NifOptimizer to convert to LE, then convert right back to SSE. It does not only covert. It also "handles" a lot of miscellaneous not-ideal settings too which can be very handy

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There's a lot of caveats when it comes to armor, such as Sphered mentioned, as well as proper Partitions and proper Weight Painting. Depending on what you've done (is it new models? is it mashups of vanilla models?) some of those could have come out wrong.

Usually Outfit Studio alone is sufficient but NifSkope is also your friend to verify the final nif results.

 

If you're able to join the Outfit Studio Discord server I'd be happy to take a look at some of your models to give advice.

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