kidoh92 Posted December 21, 2013 Share Posted December 21, 2013 I'm new with the GECK and doing the layout tutorial i got a problem deleting all the objects in a cell. There is the vault door remaining in the render windows but there are no objects in the object tree from the cell view. http://i.imgur.com/OyrPvQv.png As you can see the Vault door is still there but there is no reference in the cell view.Another problem i had is that when i load vault74a there are missing objects in the render view, i don't remember to have this problem the first time i loaded the vault.http://i.imgur.com/2FaSqZu.png Thanks for the help Link to comment Share on other sites More sharing options...
jazzisparis Posted December 21, 2013 Share Posted December 21, 2013 There is the vault door remaining in the render windows but there are no objects in the object tree from the cell view.Press F5 to reload the cell and it should be gone. Another problem i had is that when i load vault74a there are missing objects in the render viewOpen ..\My Documents\My Games\FalloutNV\GECKPrefs.ini, search for bShowMultibounds and make sure it's =1. Link to comment Share on other sites More sharing options...
kidoh92 Posted December 21, 2013 Author Share Posted December 21, 2013 There is the vault door remaining in the render windows but there are no objects in the object tree from the cell view.Press F5 to reload the cell and it should be gone. Another problem i had is that when i load vault74a there are missing objects in the render viewOpen ..\My Documents\My Games\FalloutNV\GECKPrefs.ini, search for bShowMultibounds and make sure it's =1. Thanks, refreshing the windows solves the first problem, but i still have the second problem. The line bShowMultibounds it's marked as 1. The objects in the scene are still missing. Link to comment Share on other sites More sharing options...
luthienanarion Posted December 22, 2013 Share Posted December 22, 2013 Multibounds limits the render window's view distance. If you want to see the entirety of a large cell at once, turn it off. Link to comment Share on other sites More sharing options...
Recommended Posts