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Valun (W.I.P)


shadowace

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Summary: Enter Valun, a new land full of adventure and surprise. Rise up and make a stand for yourself, or just sit back and fall victim to the enemy. How the story winds up is all up to you, the player. Wield new weapons and equipment, use all sorts of new spells. Discover new strange places and solve puzzles to find treasure, and maybe more.

 

Progress: 35% Complete with the entire Forgotten Cave. 90% complete on the exterior for Drakewood. Started work on the interiors of Drakewood. Falewood Forest (the forest surrounding Drakewood) is now 10% complete, screenshots soon. Bomb/Mine Spell 30% finished (went backwards), textures for the spikes have been changed from what you'll see in the "Small and Deadly" screenshot.

 

Screenshots: Enemies

Dead Rain Goblin

Rain Goblin Attacking

Gobs waiting for their meal to be ready.

Boss Gobby

Dark/White Flame Apparation (name not decided, a nice retex too]

Dark/White Flame Apparation (far away) (and a slight preview of the dungeon that is going to be a big part in the mod, Forgotten Cave. Yes it's walking on nothing)

Original Dark/White Flame Apparation (before a change in effectshader)

 

Drakewood

Drakewood Above Right

Drakewood Above Left

Drakewood Lake (or part of)

Drakewood Lake Waterfall

House and Garden

Town Center Hill

Town Gate (or one of them)

Burish Gro-Durga's Grave

 

Forgotten Cave

Another slight preview

And another slight preview

 

Weapons/Armor/Etc

Broken Blade

 

New Magic

Small and Deadly

 

Updates coming slowly as there are only 4 people working on this mod at the time. If you would like to help or are just interested in learning a little bit more about what we need at the moment then go to the Recruitment board

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Updated the main post. All updates will be posted there. Added new screens to the screenshot section, current progress updated.

 

We are still looking for help, info in the link to the Recruitment topic in the main post at the bottom. And I'd like to welcome eXoduis to the team.

 

Also if anyone knows how to make a spell script to summon an object (in this case a mine/bomb I made)at the player, and to make it go off when a character or creature walks over it.

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Minor updates. Drakewood town exterior is near complete. Forgotten Cave is a step closer to being complete.

 

And here's some screens.

Dark/White Flame Apparation (name not decided, a nice retex too]

Dark/White Flame Apparation (far away) (and a slight preview of the dungeon that is going to be a big part in the mod, Forgotten Cave. Yes it's walking on nothing)

Original Dark/White Flame Apparation (before a change in effectshader)

 

Drakewood

Town Gate (or one of them)

Burish Gro-Durga's Grave

 

Forgotten Cave

Another slight preview

And another slight preview

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Alrighty, glad your happy to be on the team.

 

No more progress as of right now, it's going to be real slow for a little.

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Hmm, does the mod need them, or do I need them?

 

If it's the former then no, the mod is standalone with vanilla oblivion.

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