InDarkestNight Posted April 22, 2023 Share Posted April 22, 2023 (edited) Hi, I was thinking of making a patch for Dragonborn Ascendent and a draugr overhaul I've been looking to play. For context, Drabonborn Ascendent buffs certain shouts in the game. It gives the vanilla draugr that use some of these shouts their own unique one since using the buffed shouts would be op (such as removing the level cap on disarm, seriously). Problem is though the draugr mod I have in mind has a whopping 253 npcs! That's obviously quite a few records to sort through by hand. So then I thought: why not make an xEdit script that can do this? Problem is, I've never looked into it before. I decided to look at my file for the spawn removal tool. Fortunately, I was able to open it in notepad++. Sadly though, its written in Pascal, a language I'm not familiar with (I mostly only have certificates in web development languages, the only 'programming' languages I know are python and c++, python being what I mostly work in). It looks nothing like what I'm used to, but scanning over it I think I'm starting to make sense of the code, even though I don't know what half its commands do. Doing so though, I realized that this specific file may not help me much. I need a program that can CHANGE records to something else (such as the newly added draugr shouts), while the spawn removal tool only removes them! Because of that, it doesn't contain a command I would need to do such. The command it uses to remove stuff from leveled lists is just a deletion command, which will clearly do me no good. I at least need something that lets me ADD actor effects to npcs. What I need wouldn't be too fancy. Simply, it would iterate over all the npc entries in a mod. Every time it finds an npc with either the frost breath or disarm shouts, it replaces those with the corresponding 'draugr' shouts from Dragonborn Ascendent. I would do it myself, but I don't know pascal, and scanning over the files I do have I don't see a command I could use to change actor effects. Honestly, if someone could tell me how to make this, it would be appreciated as much if not more as doing it for me. And yes, I even thought about trying to do this with SPID. Sadly, it seems to have no way to select npcs by the spells they already have. Fml... Edited April 22, 2023 by InDarkestNight Link to comment Share on other sites More sharing options...
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