DieFeM Posted April 24, 2023 Share Posted April 24, 2023 DieFeM, where do you put the AddActorToWorkshop \ assignedActor.SetPersistLoc(workshopRef.myLocation), to make them persitent ? The recruitment beacon script (WorkshopRadioBeaconRecruitScript) does it each time a settler is added to the workshop. It calls CreateActorPUBLIC from WorkshopParentScript, which calls CreateActor, and it calls AddActorToWorkshop, and this function applies SetPersistLoc to the new actor (WorkshopParentScript.psc line 1971). I mean, I don't make them persistent, they are set as location persistent by the base game. Link to comment Share on other sites More sharing options...
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