furkaan70 Posted April 25, 2023 Share Posted April 25, 2023 Hello there. Im getting this crash when doing nothing on map. This crash showed up after I conquered a castle. There is no mod involved as report says. Exception informationType: System.NullReferenceExceptionMessage: Object reference not set to an instance of an object.Source: TaleWorlds.CampaignSystemCallStack: at void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification) at void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyByLeaveKingdom(Clan clan, bool showNotification) at void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable.Apply() at void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan) at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan) at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed) at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() at void TaleWorlds.CampaignSystem.Campaign.Tick() at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt) at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt) at void TaleWorlds.Core.Game.OnTick(float dt) at void TaleWorlds.Core.GameManagerBase.OnTick(float dt) at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt) Enhanced StacktraceFrame: void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification) (IL Offset: 507)Module: UNKNOWNMethod: static System.Void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction::ApplyInternal(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomActionDetail detail, System.Int32 awardMultiplier, System.Boolean byRebellion, System.Boolean showNotification)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyByLeaveKingdom(Clan clan, bool showNotification) (IL Offset: 0)Module: UNKNOWNMethod: static System.Void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction::ApplyByLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, System.Boolean showNotification)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable.Apply() (IL Offset: 36)Module: UNKNOWNMethod: virtual System.Void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable::Apply()Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan) (IL Offset: 1197)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior::DailyTickClan(TaleWorlds.CampaignSystem.Clan clan)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) (IL Offset: 22)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.MbEvent`1::InvokeList(TaleWorlds.CampaignSystem.EventHandlerRec`1 list, TaleWorlds.CampaignSystem.T t)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan) (IL Offset: 11)Module: UNKNOWNMethod: virtual System.Void TaleWorlds.CampaignSystem.CampaignEventDispatcher::DailyTickClan(TaleWorlds.CampaignSystem.Clan clan)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed) (IL Offset: 0)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.PeriodicTicker`1::PeriodicTickSome(System.Double timeUnitsElapsed)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() (IL Offset: 79)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager::PeriodicDailyTick()Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() (IL Offset: 18)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager::TickPeriodicEvents()Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.Campaign.Tick() (IL Offset: 395)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.Campaign::Tick()Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt) (IL Offset: 140)Module: UNKNOWNMethod: System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnMapModeTick(System.Single dt)Method From Stackframe Issue: FalseFrame: void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt) (IL Offset: 116)Module: UNKNOWNMethod: virtual System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnTick(System.Single dt)Method From Stackframe Issue: FalseFrame: void TaleWorlds.Core.Game.OnTick(float dt) (IL Offset: 0)Module: UNKNOWNMethod: System.Void TaleWorlds.Core.Game::OnTick(System.Single dt)Method From Stackframe Issue: FalseFrame: void TaleWorlds.Core.GameManagerBase.OnTick(float dt) (IL Offset: 0)Module: UNKNOWNMethod: System.Void TaleWorlds.Core.GameManagerBase::OnTick(System.Single dt)Method From Stackframe Issue: FalseFrame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt) (IL Offset: -1)Module: UNKNOWNMethod: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)Method From Stackframe Issue: False + Harmony (Bannerlord.Harmony, v2.3.0.0)+ ButterLib (Bannerlord.ButterLib, v2.8.0.0)+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.8.0.0)+ Mod Configuration Menu v5 (Bannerlord.MBOptionScreen, v5.7.1.0)+ Native (Native, v1.1.3.0)+ SandBox Core (SandBoxCore, v1.1.3.0)+ Sandbox (Sandbox, v1.1.3.0)+ CustomBattle (CustomBattle, v1.1.3.0)+ StoryMode (StoryMode, v1.1.3.0)+ Party AI Overhaul and Commands (PartyAIOverhaulCommands, v1.1.0.0)+ Xorberax's Legacy for v1.1.2 (XorberaxLegacy, v1.0.5.3)+ Birth and Death Options (BirthAndDeath, v1.1.3.0)+ Hot Butter (hotbutter, v2.0.4.0)+ Dismemberment (Plus) for v1.1.2 (DismembermentPlus, v2.0.6.3)+ Improved Garrisons (ImprovedGarrisons, v4.1.2.8)+ Open Source Armory (OpenSourceArmory, v1.14.0.0)+ Immersive Sergeant (ImmersiveSergeant, v1.8.0.0)+ (RBM) Realistic Battle Mod (RBM, v3.5.8.0)+ More Prisoner Interactions (MorePrisonerInteractions, v1.1.2.0)+ Useful Companions (UsefullCompanions, v0.5.1.0)+ BannerKings (BannerKings, v1.2.7.1)+ LogRaam's Battle Loot (LogRaamBattleLoot, v1.0.1.0)+ Noble Titles Plus (NobleTitlesPlus, v1.0.1.0)+ SensicalExecutionPenalties (SensicalExecutionPenalties, v1.1.3.0)+ Tournaments XPanded (TournamentsXPanded, v4.1.13.0)+ Captivity Events (zCaptivityEvents, v1.1.3.1039)+ Default Captivity Events (zCEDefaults, v1.1.2.1039) Link to comment Share on other sites More sharing options...
alohawaii Posted April 29, 2023 Share Posted April 29, 2023 Have you solved this problem yet? I'm having the same problem. Link to comment Share on other sites More sharing options...
furkaan70 Posted April 29, 2023 Author Share Posted April 29, 2023 Nope. I loaded an old save and made peace with aserai. After that It didnt show anymore. Link to comment Share on other sites More sharing options...
alohawaii Posted April 29, 2023 Share Posted April 29, 2023 Nope. I loaded an old save and made peace with aserai. After that It didnt show anymore.Even going to war with aserai again? Link to comment Share on other sites More sharing options...
OneFuriousDon Posted December 13, 2023 Share Posted December 13, 2023 Should have checked if Beni ZIlal owned any location (most likely Aserais). It happened to me several times when BZ used influence to force its enemy - Aserai - to give a location Aserai conquered to it's enemy BZ. (LOL) The crash happens when AI army tries to re-siege location it should have owned in the first place. I fixed it by concole-killing off Beni Zilal clan before AI managed to lay a siege. Link to comment Share on other sites More sharing options...
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