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LOD Overload


coronerra

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Okay, I used the lod generator and ended up with the most amazing and complete view of the world I've ever seen. It was truely mazing, though my system was laggin bad. Some areas were so bad in fact that the FPS when looking towards the IC were a mere 10-12 FPS. Not exactly optimal when exploring the wilderness of Tamriel. These sppeds would have been livable if in town. But not in the wilderness.

 

So I deleted my LOD folder and low and behold I get 60 FPS constantly in the wilderness.

 

Now the question comes in, does ram or processing power dictate performance when it comes to lod files?

 

If I ever restore my LOD folder it will be with a new vidcard and I want to know which rought is best?

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Okay, I used the lod generator and ended up with the most amazing and complete view of the world I've ever seen. It was truely mazing, though my system was laggin bad. Some areas were so bad in fact that the FPS when looking towards the IC were a mere 10-12 FPS. Not exactly optimal when exploring the wilderness of Tamriel. These sppeds would have been livable if in town. But not in the wilderness.

 

So I deleted my LOD folder and low and behold I get 60 FPS constantly in the wilderness.

 

Now the question comes in, does ram or processing power dictate performance when it comes to lod files?

 

If I ever restore my LOD folder it will be with a new vidcard and I want to know which rought is best?

 

The rendering is done by the GPU, however all the data has to be fetched by the CPU, which is, in turn, dependent on harddrive access.

 

So the answer is overall performance is dependent on a fine balance between GPU, CPU, HD and Sound card

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I have a 4 way raid 0 of WD Black 640 gigs. The intel matrix has them raided into two seperate raids. A raid 0 of the first 200 gigs off each HD so its faster than the entire HD in raid and a raid 10 for the ramaining space. Oblivion is on the raid 0 drive.

 

My CPU is an i7 920 @ 3.8ghz, 4.0 with turbo enabled. Though I have hyperthreading enabled in my oblivion.ini and on my processor, so the turbo really doesn't make a difference.

 

My GPU is a single GTX285 @ 750mhz

 

So as you can see the HD and CPU should be good to go. However the video card as a whole is the only thing I'm doubting in. The card only has 1 gig of ram. So I'm torn if I should get a new one with 2 gigs of ram or if I should get a second card and SLI them.

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I have a 4 way raid 0 of WD Black 640 gigs. The intel matrix has them raided into two seperate raids. A raid 0 of the first 200 gigs off each HD so its faster than the entire HD in raid and a raid 10 for the ramaining space. Oblivion is on the raid 0 drive.

 

My CPU is an i7 920 @ 3.8ghz, 4.0 with turbo enabled. Though I have hyperthreading enabled in my oblivion.ini and on my processor, so the turbo really doesn't make a difference.

 

My GPU is a single GTX285 @ 750mhz

 

So as you can see the HD and CPU should be good to go. However the video card as a whole is the only thing I'm doubting in. The card only has 1 gig of ram. So I'm torn if I should get a new one with 2 gigs of ram or if I should get a second card and SLI them.

 

Take a look at your sound solution:

 

To test, in the ...\Documents\mygames\oblivion\Oblivion.ini file locate:

 

bMusicEnabled=1

bSoundEnabled=1

 

And change both 1's to 0

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No sarcastic but honustly curious... How will disabling the audio increase my FPS?

 

Unless you have an audio solution with hardware acceleration, all audio calculations are handled by the CPU.

 

Using CPU cycles to handle sound equates to less processor power to fetch video and game data and send it to the GPU.

 

Even though you have an enormously powerful CPU, Oblivion does not use multi-core processors very well, even with rather extensive tweaking.

 

Hence, turning off music and sound effects, as an experiment, will give you an idea of the kind of performance increase you could expect with a good sound card

 

Hope that explains it.

 

Qwaxalot

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