Jump to content

Recommended Posts

Posted

Dipping my toes in modding. Need some advice on how to redesign some classes with bonus powers as class powers. I am able to add the powers easily with the ME3Tweaks PKG editor.

 

With LE2, I am trying to figure out how to safely remove the loyalty requirement on the bonus powers after adding them to the class.

 

With LE3 and LE2, is there a way to stop them from registering as added bonus powers? As is, when someone retrains or chooses a new bonus power, it removes those added powers.

 

And the last one is where I can modify the class descriptions in both games.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...