larrycurlymoe Posted June 9, 2009 Share Posted June 9, 2009 I just started to play FO3 with mods. I have been trying to get MMM, XFO, FWE, FOOK, and WMK to work. So far, it has failed. I have the FOIP, merged patch, and ArchiveInvalidation. It just seems to crash. I am asking if anyone has a working load order and if they minded exporting it to share. I would appreciate any help. My latest rounds of corrections now have me CTD before loading. I know it is an ESM issue from back when I played Oblivion. I just cannot figure it out. [X] Fallout3.esm [X] CALIBR.esm [X] CRAFT.esm [X] FOOK.esm [X] FWE_FO3_Wanderers_Edition.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Unofficial Fallout 3 Patch.esp [X] DarNifiedUIF3.esp [X] CRAFT - Activation Perk.esp [X] FOOK.esp [X] FWE_00_QUEST.esp [X] FWE_01_COMBAT.esp [X] FWE_02_COMBAT_II.esp [X] FWE_03_CHARACTER.esp [X] FWE_04_CHARACTER_II.esp [X] FWE_05_ITEMLOOT.esp [X] FWE_05_ITEMLOOT_II.esp [X] FWE_05_ITEMLOOT_III.esp [X] FWE_06_SPAWNS.esp [X] FWE_07_IMMERSION.esp [X] FWE_08_FEATURES.esp [X] FWE_09_OPT_PrimaryNeeds.esp [X] FWE Compatibility - FOOK.esp [X] WeaponModKits.esp [X] WeaponModKits - FOOK.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - FOOK + FWE.esp [X] FOOK - Tougher Enemies.esp [X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp [X] FOOK - Additional Power Armor Training.esp [X] FOOK - Reduced Armor Boni.esp [X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp [X] FOOK - Test Container.esp [X] FOOK - Free Play After MQ.esp [X] FOOK - Owned!.esp [X] XFO_full_Preconfig_STANDALONE.esp [X] SniperZooming.esp [X] Rivens_Eyescapes.esp [X] Centered 3P Cam.esp [X] Josef Greys Kozaburo Hair Style for Fallout 3.esp [X] eyes_hairpack_en.esp [X] Mart's Mutant Mod - FOOK + FWE.esp [X] Mart's Mutant Mod - XFO + FOOK.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Increased Spawns.esp [X] Mart's Mutant Mod - Increased Increased Spawns.esp [X] Mart's Mutant Mod - Feral Ghoul Rampage.esp [X] Mart's Mutant Mod - Hunting & Looting.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - No Corpse Flies.esp [X] Mart's Mutant Mod - No Ghoul Raise.esp [X] Mart's Mutant Mod - No Geckos.esp [X] Mart's Mutant Mod - No Wanamingos.esp [X] Mart's Mutant Mod - No Floaters.esp [X] Mart's Mutant Mod - No Skeleton Decay.esp [X] Merged Patch.esp Link to comment Share on other sites More sharing options...
larrycurlymoe Posted June 9, 2009 Author Share Posted June 9, 2009 Not sure if I found the issue or not yet. I had a loud crack and pop through my speakers. I shut down, opened up and looks like my sound card fried. I took it out, restarted, used on board audio (sounds horrible). I was able to boot into the game. For the 2 minutes I played, it seems to work. I need to get a new sound card and speakers now. Link to comment Share on other sites More sharing options...
larrycurlymoe Posted June 11, 2009 Author Share Posted June 11, 2009 thank you for those that have looked. Fried components definitely affect the computer wierdly. I have a new soundcard (allbeit defective) and speakers. The game is great so far. Only played for about 30 mintues Sound is incredible even though I do not have Front L/R speakers. FOOK + FWE +EXO make the game more interesting. I had not been able to play it before now. Link to comment Share on other sites More sharing options...
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