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Mod Load Order


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I just started to play FO3 with mods. I have been trying to get MMM, XFO, FWE, FOOK, and WMK to work. So far, it has failed. I have the FOIP, merged patch, and ArchiveInvalidation. It just seems to crash.

 

I am asking if anyone has a working load order and if they minded exporting it to share. I would appreciate any help. My latest rounds of corrections now have me CTD before loading. I know it is an ESM issue from back when I played Oblivion. I just cannot figure it out.

 

[X] Fallout3.esm
[X] CALIBR.esm
[X] CRAFT.esm
[X] FOOK.esm
[X] FWE_FO3_Wanderers_Edition.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch.esp
[X] DarNifiedUIF3.esp
[X] CRAFT - Activation Perk.esp
[X] FOOK.esp
[X] FWE_00_QUEST.esp
[X] FWE_01_COMBAT.esp
[X] FWE_02_COMBAT_II.esp
[X] FWE_03_CHARACTER.esp
[X] FWE_04_CHARACTER_II.esp
[X] FWE_05_ITEMLOOT.esp
[X] FWE_05_ITEMLOOT_II.esp
[X] FWE_05_ITEMLOOT_III.esp
[X] FWE_06_SPAWNS.esp
[X] FWE_07_IMMERSION.esp
[X] FWE_08_FEATURES.esp
[X] FWE_09_OPT_PrimaryNeeds.esp
[X] FWE Compatibility - FOOK.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FOOK.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - FOOK + FWE.esp
[X] FOOK - Tougher Enemies.esp
[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp
[X] FOOK - Additional Power Armor Training.esp
[X] FOOK - Reduced Armor Boni.esp
[X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp
[X] FOOK - Test Container.esp
[X] FOOK - Free Play After MQ.esp
[X] FOOK - Owned!.esp
[X] XFO_full_Preconfig_STANDALONE.esp
[X] SniperZooming.esp
[X] Rivens_Eyescapes.esp
[X] Centered 3P Cam.esp
[X] Josef Greys Kozaburo Hair Style for Fallout 3.esp
[X] eyes_hairpack_en.esp
[X] Mart's Mutant Mod - FOOK + FWE.esp
[X] Mart's Mutant Mod - XFO + FOOK.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Increased Increased Spawns.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - No Corpse Flies.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - No Geckos.esp
[X] Mart's Mutant Mod - No Wanamingos.esp
[X] Mart's Mutant Mod - No Floaters.esp
[X] Mart's Mutant Mod - No Skeleton Decay.esp
[X] Merged Patch.esp

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Not sure if I found the issue or not yet. I had a loud crack and pop through my speakers. I shut down, opened up and looks like my sound card fried. I took it out, restarted, used on board audio (sounds horrible). I was able to boot into the game. For the 2 minutes I played, it seems to work.

 

I need to get a new sound card and speakers now.

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thank you for those that have looked. Fried components definitely affect the computer wierdly. I have a new soundcard (allbeit defective) and speakers. The game is great so far. Only played for about 30 mintues Sound is incredible even though I do not have Front L/R speakers. FOOK + FWE +EXO make the game more interesting. I had not been able to play it before now.
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