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Issue with custom activator


amokrun1

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I am trying to implement a custom activator and when I test its placement in the world it has no collision and I don't even get a message prompt.

 

Not sure what I missed. Created a new activator, then found the static I want for the activator, copied over the model, object bounds, etc., attached the script, and the above happens. Anyone have some information for me?

 

EDIT: It seems that even when testing and placing the static there, there is still no collision. So it's not the activator itself but something else I am doing wrong.

Edited by amokrun1
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