dtmwerks Posted December 23, 2013 Share Posted December 23, 2013 so....much....failsomeone pointed me to this downloadhttp://www.nexusmods.com/dragonage/mods/939/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmodfiles%2F%3Fid%3D939&pUp=1a DAMM manual to help people like me. I open up the zip, and for some reason, it's in a format of 25jpgs and a manual.htmlso i open up the manual in firefox and that all works, it says what to do, and then it theres a blank picture that it references. picture has an x like it failed to load. which is what those 25 jpegs are.what am i doing wrong? surely they don't expect me to open up each image everytime it comes up.is nothing simple?! this is infuriating Link to comment Share on other sites More sharing options...
TLymond Posted December 23, 2013 Share Posted December 23, 2013 Yes, so much fail. On your part. When a ".html" document is packaged as a zip file, with all the associated images and other materials as stand-alone files linked back to the main one, you have to EXTRACT the entire archive into a single folder (which most common utilities will do for you automatically when you tell them to "extract all"). Then, when you open the .html in your browser all the embeded links work just fine. It's not a mod author's job to teach you how to manipulate common file formats.As someone using mods for a game, it's your job to understand that sort of thing. :armscrossed: Link to comment Share on other sites More sharing options...
dtmwerks Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) Yeah I meant so much fail on my part. I have no idea how to extract things properly. I always sort of managed doing just the basics. Ok I'll give this a try.... and things like this are why I have so much trouble modding -.- edit: bahaha it worked. finally. thanks. and yeah, if I'm having trouble with things like this, how screwed am I for actually using DAMM and opening mods? feel free to help me in my other topic, i'm sure i'm gonna be asking for tons of help.. question: in the zip file, i sort of just dragged them into one folder when I didn't know what i was doing. this is different than" extracting all" to one folder i guess? Edited December 23, 2013 by dtmwerks Link to comment Share on other sites More sharing options...
Thandal Posted December 24, 2013 Share Posted December 24, 2013 @dtmwerks; Ok, let's back-up. Yes, extracting all the files (using an appropriate program) to a single folder, then opening the .html IN THAT FOLDER is what was needed. (Glad you got that part solved!) Next, you should probably read this article to understand the basics a player needs to understand about DA mods: Using Dragon Age Mods for Dummies. Then, using DAMM (especially with the User's Manual) should be pretty straight forward. :thumbsup: (But remember: DAMM can only help with ".dazip" and ".override" mods. There are many other types...) Link to comment Share on other sites More sharing options...
dtmwerks Posted December 24, 2013 Author Share Posted December 24, 2013 (edited) Yeap, been reading that page quite a bit. Oh DAMM isn't enough? I don't mean to offend anyone...but why do we need so many different file types? Will DAMM be good enough for the main mods? I won't be installing too many I'm sure. edit: so seems to be making sense so far, but browsing through nexusmods I don't see that "unofficial fixpack" on the nexus site. There is no one site for mods? looks like the two main sites are bioware projects and nexus mods. bioware seems a big more confusing to navigate Edited December 24, 2013 by dtmwerks Link to comment Share on other sites More sharing options...
Thandal Posted December 26, 2013 Share Posted December 26, 2013 You are correct that Qwinn only posted his FixPack on the BSN, (and that the BSN is poorly laid out and hard to navigate.) DAMM will handle ".dazip" and ".override" files, but not any others.NMM will handle (almost) all mod types except ".override" files. Most mods for DAO (by sheer count) are neither ".dazip" nor ".override" files. They are ".mor", or ".erf", or ".utc", or some other stand-alone type of mod file. How these need to be handled can depend on which type they are, although most are just placed in the player's "...\Dragon Age\packages\core\override" folder. Which manager(s) you should use depends on the types of mods you want and how comfortable you are dealing with things yourself. For the types of mods it handles I use DAMM, and I handle all other types manually. (Well, with help from the CharGenMorph Compiler, of course!) Link to comment Share on other sites More sharing options...
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