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OP NPC Spell


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While it makes no sense to me why the autocalc setting does this, I certainly concede to the fact of it.

my guess is, MW will consider a spell with autocalc legal which means NPCs can use it, unlike a 1 mana cost 999 dmg spell.

and to not have NPCs that get random spells, i guess they have to be set to blocked.

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While it makes no sense to me why the autocalc setting does this, I certainly concede to the fact of it.

my guess is, MW will consider a spell with autocalc legal which means NPCs can use it, unlike a 1 mana cost 999 dmg spell.

and to not have NPCs that get random spells, i guess they have to be set to blocked.

 

That logic makes perfect sense to me. Though it still seems odd that mod spells get added to npc's automatically. Maybe Bethesda set it up that way to make it easier to 'hand out' new spells to npc's. Anyway, as a modder it's valuable info. Thanks again.

Edited by ReverendFelix
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