Guest Messenjah Posted June 9, 2009 Share Posted June 9, 2009 I have a question... what is the best and most efficient way to add an ambient noise to Fallout coming from a certain part of the cell? For instance, I want a noise to come from inside a room or behind a door but I don't want the player to have access to that particular room. Even better actually, would be to set up say a door to play the ambient sound until the player opens the door which triggers the ambient sound to stop playing. So for instance, someone is being beaten senseless inside a room but when the player enters, the sound stops and the person doing the beating attacks the player or some such option. Or just ambient noises in general coming from a particular direction or object would be nice. I was wondering if there is some way to do this without assigning the sound to an NPC? I want to have multiple ambient sounds going on inside my cell along with a radio. Link to comment Share on other sites More sharing options...
BadPenney Posted June 10, 2009 Share Posted June 10, 2009 You can place sounds by dragging them from the list in the object window into the render window, then move them about like any other object. They show up as small green objects but are invisible in the game. You could script a door to disable one of these placed sounds onActivate or if openstate == 1. You can do this with custom sounds too. I placed one green tree in my town, made a custom sound of a few birds twittering and placed the sound in the middle of the tree's foliage. The sound is set to loop from sunrise to sunset. It adds a pleasing touch to the area. Link to comment Share on other sites More sharing options...
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