Hellwolve Posted May 10, 2023 Share Posted May 10, 2023 I'd like to create a eyebrow-less option for my character. I figured that'd be easy; open an existing eyebrow texture I cared less for, and make the whole alpha channel black. Getting the .dds file to save with alpha channel intact was a bit of a challenge, but I managed. But, still, if I choose that specific eyebrow option, it still looks like the eyebrow set I used as a template, and for the life of me, I can't figure out why. I can't find the original shape in any of the channels - R, G, B, alpha, or otherwise. Any ideas would be appreciated :-) Link to comment Share on other sites More sharing options...
robotized Posted May 10, 2023 Share Posted May 10, 2023 Open the diffuse map, use rectangular select, select the area with brows and delete. Save with BC3/DXT5 compression, enable option to generate mipmaps. That's it. I don't think it's required to edit normal and specular maps even, since the diffuse is fully transparent. Link to comment Share on other sites More sharing options...
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