BlueBeard1983 Posted December 24, 2013 Share Posted December 24, 2013 I can't get the script for my quest to save. It's a simple quest that checks if the player has a key in their inventory. If they don't, it sets the quest to the stage to look for the key. If they do, it sets the stage to the stage after they would've picked up the key. here is my script: scn agcTARDISquest20Script begin onTriggerEnter player if player.GetItemCount agcTARDISKey == 0setStage agcTARDISquest to 20elsesetStage agcTARDISquest to 31endif end the key is created, as is the quest. Link to comment Share on other sites More sharing options...
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