ReverendFelix Posted May 11, 2023 Share Posted May 11, 2023 (edited) The textures on the body do not react to lighting changes properly. You can see part of a keg and the shield on his back are very dark. I haven't been able to find advice to fix this anywhere. Edit;The only info I have involves Nifskope, and some texture setting on the mesh. Unfortunately, there isn't enough detail to know exactly what to do. Just a mention that it was resolved. Here is a better example of my issue; My entire character should be dark. Edited May 14, 2023 by ReverendFelix Link to comment Share on other sites More sharing options...
ReverendFelix Posted May 14, 2023 Author Share Posted May 14, 2023 (edited) Sorry, ignore this. Edited May 14, 2023 by ReverendFelix Link to comment Share on other sites More sharing options...
FIMzzZzz Posted May 14, 2023 Share Posted May 14, 2023 what are your nifskope material properties of the affected parts? ambient colordiffuse colorspecular coloremissive color for most meshes have ambient and diffuse white, spec end emissive black Link to comment Share on other sites More sharing options...
ReverendFelix Posted May 14, 2023 Author Share Posted May 14, 2023 (edited) Honestly, texturing is not my Nifskope area of expertise. I'm much better with manipulating meshes with it. But this doesn't look right to me; One of the meshes has normal ambient shading in game, plus the issue. I was planning to use it for comparison with a mesh, but like I said, not really confident about this stuff yet. So here I go... learning more! Edited May 14, 2023 by ReverendFelix Link to comment Share on other sites More sharing options...
FIMzzZzz Posted May 15, 2023 Share Posted May 15, 2023 (edited) does it have a glow texture ? Edited May 15, 2023 by FIMzzZzz Link to comment Share on other sites More sharing options...
ReverendFelix Posted May 15, 2023 Author Share Posted May 15, 2023 Nope, no glow. I have been focusing on one piece, studying it's properties. But I really am just staring at numbers I don't understand. The pieces in question is a free resource, and I'm currently at a loss. Here's one if you want to take a look; https://drive.google.com/file/d/1OW5v5-6E-svbCNcLVw68umPG74tjIQgT/view?usp=share_link Link to comment Share on other sites More sharing options...
FIMzzZzz Posted May 16, 2023 Share Posted May 16, 2023 (edited) yeah then i'm out of ideas.if it was the 3ds max niftools shader from the unofficial nif exporter, i assume it would be the whole mesh that's affected... but could be that some parts of the mesh use the shader, not sure it's possible to use without getting a "glow" bug or if it's fixable with nifskope. i'll try to set the same flags in nifskope like on a working mesh, but doubt it will work. edit: can't replicate the problems with the niftools shader of the niftools exporter for newer versions of 3ds max i had on my old windows install. not sure if its a different version, different settings or whatever. edit2: ok it seams that the niftools shader doesn't work on skinned meshes, which could explain your armor, maybe the parts that "glow" are skinned and the others are not. see attachment, will update after flag testing. Edited May 17, 2023 by FIMzzZzz Link to comment Share on other sites More sharing options...
FIMzzZzz Posted May 17, 2023 Share Posted May 17, 2023 (edited) solution IF problem is from niftools shader image info, left is the one to fix, right is the beth reference https://i.ibb.co/f0t8tQF/Ni-Material-Property.jpghttps://i.ibb.co/dbxdpz0/Ni-Source-Texture.jpghttps://i.ibb.co/RbBH9Rr/Ni-Tri-Shape.jpg not sure which one fixes the problem or if all are needed... Edited May 17, 2023 by FIMzzZzz Link to comment Share on other sites More sharing options...
ReverendFelix Posted May 20, 2023 Author Share Posted May 20, 2023 Thanks I'll check it out. Link to comment Share on other sites More sharing options...
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