11meister Posted December 24, 2013 Share Posted December 24, 2013 (edited) http://static2.nexusmods.com/15/images/130/4461171-1388392994.jpg ~ 11meister's Oblivion Rifle Mod (Beta) ~ Welcome one and all! To my little thread, for the discussion of my first little weapon mod. }{ This thread is primarily intended for my crew of beta testers to report bugs, issues, or suggestions with the current beta build, but those not in the beta team are more than welcome to drop by, and offer any comments or advice they might have. Whatever your reason for being here, please be courteous, and try not to feed the Yao guai http://imageshack.us/a/img36/3721/14u3.jpg Current Beta Build: 0.02(5) http://imageshack.us/a/img208/9717/japb.jpg Current Features: - The Oblivion Rifle in New Vegas! Featuring: - Standard version as a high impulse, rapid fire, railgun.- Origional weapon model - high resolution textures, normal, specular and environment maps.- Origional reload, fire, equip, unequip sound effects.- Animated optic.- Unique muzzleflash, projectile, bullet shockwave and impact effects - courtesy of EVE.- A wide range of new caseless munitions including:- Canister shot - why carry a rifle AND a shotgun when one can do both? - Jury-Rigged rounds - just got a fancy new tec rifle but don't have the skills to feed it? Do the best you can, with ammo you already own!- Tau Particulate Munitions (TPM) - because puncturing your enemies with depleted fission fuel is sometimes the only way to go.- Laser conversion kit for you energy weapon fans - with its own selection of munitions - including a pulsed beam for those pesky robots! - http://imageshack.us/a/img703/9925/ezzo.jpg Planned Features for Next Build: - Unique model for the laser adapted version. (In progress ~ 45% complete) - Scope mod for increased zoom. (Stalled. Awaiting more information on compatibility with thermal vision and project neveda.) - Retractable ironsights mod for ye olde fans (such as myself). (Pending. No progress so far.) - Getting the NVSE Flashlight features to work without crashing. (Stalled. Having trouble figuring out how to add weapon to existing flashlight script.) - Secret features. (In progress, mesh almost complete. Awaiting animations.) - Unique location, container, and mini-quest. (In progress. Location currently being modelled. Container awaiting textures.) - Unique Models for each ammo type. (Pending.) Update History: Ver 0.02 Hotfixes- New 3D and 2D firing sounds that arn't so loud and obnoxious.- Multiple fire sound for both 2D and 3D - so that the signature isn't so repetitive.- New fire sounds for Laser adapted version - New normal, specular, and environment maps - dirt and grime now included in the normal map. Also fixes issues with enviroment maps not making labels / stickers shine under lighting.- Rebalanced scope reticule textures to seem less washed out under enb lighting - Fixed bolt not animating during reloads. (Still dosn't animate during fire - pending fix) .- Re-did ammunition icons to better indicate what each load does (incindiary, armor penetrating etc). - Further tweaks to scope fov and ironsight node to create a better sight picture. http://imageshack.us/a/img5/1972/1lb7.jpg Notices / Announcements: - Welcome Beta Test Subjects! Beta testers!Though it may be the season for giving in some parts of the world. Here at 11~Stud1os it is the season for taking! Your New Vegas playtime that is.Many of you are joining us from Possiden Energistics, so you'll know the drill – but it is customary to remind all new test subjects assistants, of their legal obligations, before we undertake this most exciting of experiments.Please note, that by downloading this beta mod, you indicate your acceptance of the following terms and conditions:- All files sent to you are to be considered the property of the author, and not to be redistributed, reverse-engineered, or uploaded to any other site or server, without first obtaining the authors clear approval. - Beta testers are discouraged from discussing, documenting, recording, or otherwise exposing the contents and/or function of the beta files – to any 3rd parties, without the first seeking the authors approval. This means no mod showcases, videos, streams etc – without asking first! - All files are provided as-is, with no guarantee of proper function until after full release. Your job as beta testers is to have fun and test for errors, glitches and mistakes. The mod won't always function correctly, and when it doesn't. Please tell me about it so I can fix it as soon as possible! - Lastly,Have fun! Once you have read and agreed to the above terms, please PM me back. You will then receive a unique download url where you may access the first version of the beta files for the next 24 hours.When you have downloaded the archive, please be sure to read the included readme, as it includes a lot of answers to questions I expect will be forthcoming. For discussion and feedback during the beta, please post in the forum thread over here: Over the course of the beta test phase, updated versions of the mod will become available. When they are, you will be notified via the Nexus PM system, and you may request another unique URL. You will NOT automatically receive a new link. And it will NOT bet the same as your original one.Happy shooting,11 - Back from the (un)Dead! Apologies everyone! My internet and power have been all over the place these past 5 or so days, and as such I've been unable to upload the beta files. They're up now however (at last), so be sure to check your Nexus PM's for your download URL's. I've also been sure to keep myself busy, despite the connection drought, and I can leave you with this little teaser of the next beta version: http://img850.imageshack.us/img850/4784/06rh.jpg Happy testing! 11, Aperture Science Nevada Outreach Fund Associate. Edited December 31, 2013 by 11meister Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted December 30, 2013 Share Posted December 30, 2013 (edited) hey no problem with the delay. I installed the mod and noticed a problem emidiatly, BIG red exclamation marks!!! Installed it manualy and NMM. Load order should be alright. Do you want me to PM you a picture? Edited December 30, 2013 by USAHELLFIGHTER Link to comment Share on other sites More sharing options...
11meister Posted December 30, 2013 Author Share Posted December 30, 2013 hey no problem with the delay. I installed the mod and noticed a problem emidiatly, BIG red exclamation marks!!! Installed it manualy and NMM. Load order should be alright. Do you want me to PM you a picture? A picture is generally worth a thousand words, but I'm guessing you're seeing red exclamation marks where you'd expect to see the weapon? These tend to indicate that there's a missing mesh somewhere, so I've probably made a mistake and left something out of the BSA. I'll go look into it now Fighter and re-upload if I find anything, thanks for the heads up! Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted December 30, 2013 Share Posted December 30, 2013 hey no problem with the delay. I installed the mod and noticed a problem emidiatly, BIG red exclamation marks!!! Installed it manualy and NMM. Load order should be alright. Do you want me to PM you a picture? A picture is generally worth a thousand words, but I'm guessing you're seeing red exclamation marks where you'd expect to see the weapon? These tend to indicate that there's a missing mesh somewhere, so I've probably made a mistake and left something out of the BSA. I'll go look into it now Fighter and re-upload if I find anything, thanks for the heads up! Yes i'm seeing red exclamation marks where i'd expect to see the weapon. Your welcome :) Link to comment Share on other sites More sharing options...
11meister Posted December 30, 2013 Author Share Posted December 30, 2013 (edited) Yes i'm seeing red exclamation marks where i'd expect to see the weapon. Your welcome :smile: Well, I think I've resolved it. Looks like I changed the name of the esp without renaming the bsa accordingly, so of course, the game won't load it if it dosn't see an esp that calls for it. Deleted my meshes folder and tried with the new bsa and I didn't get any red exclamations, so hopefully it works for you. I'll update the download urls in a minute. A cookie to Fighter for finding our first bug! :D And being the first to post on the thread <_< Edited December 30, 2013 by 11meister Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted December 30, 2013 Share Posted December 30, 2013 Yes i'm seeing red exclamation marks where i'd expect to see the weapon. Your welcome :smile: Well, I think I've resolved it. Looks like I changed the name of the esp without renaming the bsa accordingly, so of course, the game won't load it if it dosn't see an esp that calls for it. Deleted my meshes folder and tried with the new bsa and I didn't get any red exclamations, so hopefully it works for you. I'll update the download urls in a minute. A cookie to Fighter for finding our first bug! :D And being the first to post on the thread <_< haha WOOOT a cookie :woot: Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted December 30, 2013 Share Posted December 30, 2013 Ok it worked, the gun is there. Here are the next problems: *the new downloaded file is 20MB smaller then the previous one in which i think a few files are missing.When i saw the gun on the table i noticed some missing textures and stuff, so i went outside docs house to check the rifle. In third and first person view the gun looks on some parts transparent and the gun is adapting to the environment. I will PM you some pictures to show you what i mean. Link to comment Share on other sites More sharing options...
11meister Posted December 30, 2013 Author Share Posted December 30, 2013 Ok it worked, the gun is there. Here are the next problems: *the new downloaded file is 20MB smaller then the previous one in which i think a few files are missing.When i saw the gun on the table i noticed some missing textures and stuff, so i went outside docs house to check the rifle. In third and first person view the gun looks on some parts transparent and the gun is adapting to the environment. I will PM you some pictures to show you what i mean. Yep I'm seeing it too when I delete my textures file :I - Something is messing up again so I'll have to redo the bsa again and upload it. Oh well, its all a learning experience. Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted December 30, 2013 Share Posted December 30, 2013 Ok it worked, the gun is there. Here are the next problems: *the new downloaded file is 20MB smaller then the previous one in which i think a few files are missing.When i saw the gun on the table i noticed some missing textures and stuff, so i went outside docs house to check the rifle. In third and first person view the gun looks on some parts transparent and the gun is adapting to the environment. I will PM you some pictures to show you what i mean. Yep I'm seeing it too when I delete my textures file :I - Something is messing up again so I'll have to redo the bsa again and upload it. Oh well, its all a learning experience. ha it always is :cool: Link to comment Share on other sites More sharing options...
11meister Posted December 31, 2013 Author Share Posted December 31, 2013 ha it always is :cool: Latest version just uploaded. Should hopefully fix the broken paths. Link to comment Share on other sites More sharing options...
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