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Can't start scene


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I'm currently having some serious issues. I've already implemented countless scenes for my first two quests and I never ran into any problems. But now I'm running into a brick wall.

 

I'm starting a new quest(quest nr. 3) via a script fragment in a dialogue (myQuest.Start()), the scene ends after that and my new quest starts. The new quest is supposed to start with yet another scene on the second quest stage. I set some values at stage 0, then setstage to 10, which is the stage at which my new scene is supposed to start. Unfortunately nothing happens, the quest stage just remains at 10 without starting the scene. I've checked if the new quest is running via SQV and all the aliases are being filled correctly and the quest is running according to the console. The papyrus script log gives me to following output:

 

error: (0117D79B): cannot start scene because its parent quest was not running.
stack: [ (0117D79B)].Scene.Start() - "<native>" Line ?
[RTRD_Quest03 (01179556)].Fragments:Quests:QF_RTRD_Quest03_01179556.Fragment_Stage_0010_Item_00() - "<unknown file>" Line ?

 

 

 

 

I don't quite understand what the problem is. The quest is running according to SQV and I've even set the "stop actors current scene" flag just in case. I did some testing and set the scene to play immediately on quest start, which lead to a crippled scene in which my first player actions were skipped and only one of the NPCs involved in the scene said one line and after that yet again the rest of the scene was skipped. I don't know if this indicates that there is something wrong with my scene. I just wouldn't know why, since the scene is very similar to other scenes which I've already done. Any help or hints would be much appreciated.

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I went back and redid the whole structure of the quest again. The scene is pretty much the same as before, just with minor adjustments. It appears that the scene manager can't handle two different scenes in a row while I simultaneously set stages and take away the player control and make him AI driven via quest fragments. It seems that those things need to be done in a particular order before a scene can be started, otherwise it won't do anything or bug out. Probably either some kind of time issue/the system not being able to handle things asynchronously.

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