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[LE] Any way to access arbitrary inventory UI entries?


rkkn

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I know it's possible to access the currently selected entry.

Using _root.Menu_mc.inventoryLists.panelContainer.itemList.selectedEntry, assuming SkyUI.

for instance

UI.SetString("InventoryMenu", "_root.Menu_mc.inventoryLists.panelContainer.itemList.selectedEntry.text", new_name)

to change the displayed name

 

But how can I access any of the other entries?

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