Fantafaust Posted May 22, 2023 Share Posted May 22, 2023 Are you sure you're not overriding the files in the CK? as I recall if it thinks you're overriding but it gets the same filename, it will ignore the new file. Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 22, 2023 Author Share Posted May 22, 2023 (edited) I don't understand, the voice files will be placed in the folder named after your plugin (Sound\Voice\pluginName.esp) and after that, you can put whatever voiceType folder you want.I am altering vanilla content. Thus the file path is Sound\Voice\Fallout4.esm (or DLCCoast.esm etc)\[voicetype] Edited May 22, 2023 by Guest Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 22, 2023 Author Share Posted May 22, 2023 Are you sure you're not overriding the files in the CK? as I recall if it thinks you're overriding but it gets the same filename, it will ignore the new file.I am not sure what you mean. Link to comment Share on other sites More sharing options...
Fantafaust Posted May 22, 2023 Share Posted May 22, 2023 I mean in the ck itself. Feel free to send me a non-functioning version of your mod with just a couple fuz files to limit the size.The game SHOULD work with the setup you've described above Link to comment Share on other sites More sharing options...
lee3310 Posted May 22, 2023 Share Posted May 22, 2023 I don't understand, the voice files will be placed in the folder named after your plugin (Sound\Voice\pluginName.esp) and after that, you can put whatever voiceType folder you want.I am altering vanilla content. Thus the file path is Sound\Voice\Fallout4.esm (or DLCCoast.esm etc)\[voicetype] Open the quest in xedit and copy the dialogue you want to change as override into a new plugin and work from there. Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 22, 2023 Author Share Posted May 22, 2023 I mean in the ck itself. Feel free to send me a non-functioning version of your mod with just a couple fuz files to limit the size.The game SHOULD work with the setup you've described above If you want to test what I'm saying, you can extract any FUZ file from the game and rename it to a different but specific voice file in a DLC. Place it into the vanilla file path for the specific line you want to replace, and test it in game. It won't play. I've actually tried this. For example, in one instance, I grabbed a random FUZ file from FemaleEvenToned and renamed it to Kenji's line "Dammit. Come in! I know you're listening on the other end! Where is she? Where's my daughter!?" (00008af8_1.fuz). Then I placed it into the file path... Sound\Voice\DLCCoast.esm\DLC03MaleMrNakano. The game always ignored the new FUZ file and played what was in DLCCoast - Voices_en.ba2. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 5, 2023 Share Posted June 5, 2023 Here's a new tutorial that was uploaded: How to hear modified voices in DLC for Fallout 4 Link to comment Share on other sites More sharing options...
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