spankythehippo Posted December 26, 2013 Share Posted December 26, 2013 (edited) So, I always wanted to keep trophy bodies for my necromancer character. It would be a shame to kill a certain character, and not store their body for use later on. I've read extensively about storing dead bodies in houses and other cells, but there are problems e.g. bodies despawning or bodies respawning alive and hostile. As a solution to this problem, I thought about making a spell which essentially banishes a dead body and adds a spell to summon that body. I got the idea for this from Necrolyte/Necrowitch/Necromaster conjuration spell in the Apocalypse Spell Package by Enai Siaion. Now, I can easily mod a spell to summon a dead body, but I have no idea how to save a dead body's ID in a spell, so that it may be summoned at the players discretion. Say, for example, I kill Adrianne Avenicci. When I use this Banish/Store Dead Body Spell, her body disappears and there will be a notification saying "Summon Adrianne Avenicci added". When Adrianne is summoned, another notification will read "Summon Adrianne Avenicci removed". I also wanted to add a spell that summons all the dead bodies stored this way in conjunction with the Unlimited Conjuration mod, but with a heavy toll on the player. i.e. it depletes Magicka, Health AND Stamina. If anything, this is most likely difficult, so I'm just putting it out there. Or if it is possible, it can be an optional esp. I also thought about adding a whole questline which involves the Ideal Masters giving the player their own little plane of Oblivion in the Soul Cairn in return for killing 5 powerful necromancers, but this is way out of my league. I have no idea whether a mod of this nature is even possible, but there are countless other mods that seem a lot more complex, so I am optimistic. I want to get into modding, so if anyone can give me pointers, that would be awesome. If it turns out making this mod is way beyond my skill, but not beyond someone elses, then I guess that's where the Mod Request part comes in. Edited December 26, 2013 by spankythehippo Link to comment Share on other sites More sharing options...
axfvh Posted December 26, 2013 Share Posted December 26, 2013 i've thought about something like this before, couldn't you make scripts to disable the dead body and/or move it to a cell when hit by the spell, then have another spell to move the body to the target location and enable it Link to comment Share on other sites More sharing options...
spankythehippo Posted December 26, 2013 Author Share Posted December 26, 2013 I would imagine that disabling a body will cause possible CTD's when the player "banishes" a lot of people, unless I'm mistaken on the enable/disable mechanics. With the cell relocation, it might be a solution, but the body despawning is worrying. Is there a way to completely remove the body from the game, and then re-enable it with the conjure spell? Link to comment Share on other sites More sharing options...
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