larrycurlymoe Posted June 12, 2009 Share Posted June 12, 2009 I have these mods installed with FOIP and some other mods as well. It all seems to behave properly. The one issue I am having is that I am finding it extremely difficult to survive. I walk out of the building at the start (I assume that is from FWE). I have a laser pistol that I may be able to kill 3 or 4 dogs with. I have a combat knife and a few stims. I try avoiding people because they annihilate me. Any ideas or tips on initial survival? Link to comment Share on other sites More sharing options...
Tymog Posted June 12, 2009 Share Posted June 12, 2009 Correct me if i am wrong butXFO is an overhaul of balance like FWEbut XFO is a bit outdated , so you should remove itand use FWE at the moment.I use FOOK + MMM + FWE and its a bit challenging but not so so hardMaybe you should alterate your Difficulty setting ... mine is Normal Link to comment Share on other sites More sharing options...
larrycurlymoe Posted June 12, 2009 Author Share Posted June 12, 2009 Correct me if i am wrong butXFO is an overhaul of balance like FWEbut XFO is a bit outdated , so you should remove itand use FWE at the moment.I use FOOK + MMM + FWE and its a bit challenging but not so so hardMaybe you should alterate your Difficulty setting ... mine is Normal Thanks for the info. I just started, so much can be wrong :) I am have to figure out a mesh issue or do a reinstall. If I reinstall, it will be without XFO next time Link to comment Share on other sites More sharing options...
Marius42 Posted June 12, 2009 Share Posted June 12, 2009 If you have not played the game before, then you should not alter the difficulty much. Play for a bit to get a hang of things. Once things start becoming "old hat" and you know your way around places, go back and start a new character and play with the mods you want. Only a suggestion, but I would really reccomend it. That is exactly what I did. And I think it made the game more fun for me. Link to comment Share on other sites More sharing options...
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