ThEjEsTeRoFeViL Posted May 26, 2023 Share Posted May 26, 2023 Hey all I've been away for like 8 years, and I'm getting back into modding texture files. I have this issue though with certain textures that are supposed to be transparent, they seem to just clump together.Does anyone know what causes this? I've been saving all files via photoshop with the nvidia .dds plugin under the dxt1 file format. I currently don't have a gpu atm so I cannot show exactly what I mean but I can give you a very close example from skyrim: Basically the areas that are supposed to be transparent are not, and the entire texture file is being rendered instead of just the parts that should. Any ideas? Thanks! Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 26, 2023 Share Posted May 26, 2023 DXT1 doesn't support the alpha channel (transparency) . You should use DXT5. For Normal's as well.You can use DXT1 for non-transparent & specular, but I personally just use BC3/DXT5 (with GIMP) for all to keep it simple. Link to comment Share on other sites More sharing options...
ThEjEsTeRoFeViL Posted May 28, 2023 Author Share Posted May 28, 2023 DXT1 doesn't support the alpha channel (transparency) . You should use DXT5. For Normal's as well.You can use DXT1 for non-transparent & specular, but I personally just use BC3/DXT5 (with GIMP) for all to keep it simple.thanks for the reply :) Ill look into DXT5. Link to comment Share on other sites More sharing options...
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