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Texture bugs


ThEjEsTeRoFeViL

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Hey all I've been away for like 8 years, and I'm getting back into modding texture files.

 

I have this issue though with certain textures that are supposed to be transparent, they seem to just clump together.

Does anyone know what causes this? I've been saving all files via photoshop with the nvidia .dds plugin under the dxt1 file format.

 

I currently don't have a gpu atm so I cannot show exactly what I mean but I can give you a very close example from skyrim:

 

XLaTiDs.jpeg

 

Basically the areas that are supposed to be transparent are not, and the entire texture file is being rendered instead of just the parts that should.

 

Any ideas? Thanks!

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DXT1 doesn't support the alpha channel (transparency) . You should use DXT5. For Normal's as well.

You can use DXT1 for non-transparent & specular, but I personally just use BC3/DXT5 (with GIMP) for all to keep it simple.

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