DavideMitra Posted December 26, 2013 Posted December 26, 2013 Hi, I'm trying to do an exterior house (no loading screens). It has to be modern...so...no wooden beams on the walls. I already found a nice modern wall texture...but there's a big problem. Where the beams were lying, there are some ugly black lines. I don't know how to remove them, even with Nifskope.Here's some pics... (PS: the same thing happens with the shack kit door frame)--- This is the original Skyrim window wall...http://www.nexusmods.com/skyrim/Images/375151/?--- With wooden beams deleted...http://www.nexusmods.com/skyrim/Images/375152/?--- The retexture without wooden beams...http://www.nexusmods.com/skyrim/Images/375153/?--- Nifskope: the exported UV maphttp://www.nexusmods.com/skyrim/Images/375154/?--- Nifskope: the UV map viewed from the Editorhttp://www.nexusmods.com/skyrim/Images/375155/? If we have a look at the UV map, the problem is really logical: it seems there isn't a linear texture, but the wall has a lot of separate squares and rectangles (a lot of separate texture pieces).Well...I can't figure how to delete them and how to create a single linear texture.
Fistandilius Posted December 26, 2013 Posted December 26, 2013 (edited) I don't think you can delete them in nifskope. Most of the architectural pieces and landscape pieces use a lot of the same textures so they were uv mapped using multiple textures. The only way to remove them is load the .nif into a 3d rendering program like 3ds max, blender, etc. and delete and re-do the uvmap, which would cause you to have to redesign the textures from scratch more or less. (you could technically cut and paste from Bethesda's stuff, assuming you could place it in such a way to be seamless on your new uv layout.) Unless someone knows how to do a uv map from scratch in nifskope, but I don't think it's that advanced. Edited December 26, 2013 by Fistandilius
DavideMitra Posted December 27, 2013 Author Posted December 27, 2013 I don't think you can delete them in nifskope. Most of the architectural pieces and landscape pieces use a lot of the same textures so they were uv mapped using multiple textures. The only way to remove them is load the .nif into a 3d rendering program like 3ds max, blender, etc. and delete and re-do the uvmap, which would cause you to have to redesign the textures from scratch more or less. (you could technically cut and paste from Bethesda's stuff, assuming you could place it in such a way to be seamless on your new uv layout.) Unless someone knows how to do a uv map from scratch in nifskope, but I don't think it's that advanced. Thanks for the reply!Oh my God, I didn't think it was a so much difficult situation. It's a shame, because I really worked a lot on this mod.Loading the nif in Blender is not a problem...I might learn how to use it...but redesigning textures from scratch seems to be so much difficult
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