Grifman Posted May 28, 2023 Share Posted May 28, 2023 So I decided to replay FONV again. I'm an experienced user of mods, using them on Skyrim, FO3, FNV, and FO4. Don't claim to know everything but I'm no rookie either. I have a good base of about 230 mods that I used in a prior game without any issues, from which I still have some save games from. I was looking to install some additional mods (using Mod Organizer 2), including some new textures, specifically for glowing green radioactive pools, better jukeboxes and camouflage NCR patrol armor. I use the old saves to load in the new mods and make sure everything still works. Other new mods (non-texture) are working. However, the problem is that none of the new texture mods are working. It's not an Archive Invalidation problem, that is installed and the other previously installed textures ARE working. It's just these newly installed ones that aren't showing up. I'm not getting weird or bad textures, I'm just not getting anything other than vanilla. Even stranger, as a test, I manually downloaded the mods and installed them into the FONV Data folder directly, and they still don't work. So I'm at a loss as to what is happening, or is not happening. Anyone have any idea? This just has me scratching my head. It's not the end of the world, they're just texture mods, I just more interesting in understanding what is happening. Link to comment Share on other sites More sharing options...
Harkonnan Posted May 28, 2023 Share Posted May 28, 2023 I had a similar problem once and I turned off Archive Invalidation, started the game with it off and loaded a save. I exited the game without saving then turned Archive Invalidation back on. When I relaunched the game everything was working and it's been fine every since. For me is was just a one-off. Link to comment Share on other sites More sharing options...
Grifman Posted May 28, 2023 Author Share Posted May 28, 2023 Thanks I tried that but it didn't work. Appreciate the response though. Link to comment Share on other sites More sharing options...
JimboUK Posted May 28, 2023 Share Posted May 28, 2023 Have you installed this? FNV Mod Limit Fix at Fallout New Vegas - mods and community (nexusmods.com) Link to comment Share on other sites More sharing options...
laclongquan Posted May 29, 2023 Share Posted May 29, 2023 230 mods is a horrible number~ It's not a matter of your rig can run it or not (which if you throw enough money into hardware it can) It's a matter of unable to track which mod cause which bug~ THAT is the main trouble of 200+ mod load order Link to comment Share on other sites More sharing options...
Grifman Posted May 30, 2023 Author Share Posted May 30, 2023 Have you installed this? FNV Mod Limit Fix at Fallout New Vegas - mods and community (nexusmods.com)Yep, one of the first things I did. What's even weirder is that I just added a couple of other texture mods and they ARE working! Link to comment Share on other sites More sharing options...
Grifman Posted May 30, 2023 Author Share Posted May 30, 2023 (edited) 230 mods is a horrible number~ It's not a matter of your rig can run it or not (which if you throw enough money into hardware it can) It's a matter of unable to track which mod cause which bug~ THAT is the main trouble of 200+ mod load order Actually, it's not - usually. I can get FNVE and FO4 to run that many mods - actually the maximum number - very regularly. But you are right that pinning the problem down with that many mods can be hard, that I will admit. But that's the price of running a heavily modded game when you run into problems. The lucky/good part is that these are texture mods, for rather obscure things, that in the end, I can live without. It's just very strange because texture mods are usually for me anyway, very reliable. And the fact that MO2 doesn't show any overwrites is strange. Edited May 30, 2023 by Grifman Link to comment Share on other sites More sharing options...
Recommended Posts