twofive Posted June 12, 2009 Share Posted June 12, 2009 Hi! After a few hours of searching for an answer, I decided to register here and just ask, hoping someone has the answer for me :rolleyes: I just started doing G.E.C.K. and at the moment I am trying to make my own Vault. I want to make it as perfect as I can, so I need to modify the textures of objects that are "branded" to a specific Vault. The first object I encountered was the Vault door, which number "101" I want to change to my needs. I already modified the texture, and it works perfect, but I used the standard Vault door from Vault 101, therefore the texture is changed in Vault 101, too. So I think I need to make another seperate Vault door. I already cloned the 101 door to insert a custom texture into, but I failed, because to change the texture it seems like I need to edit the NIF file. After a bit more searching I downloaded NifSkope from SourceForge. I extracted the NIF from the Meshes BSA and loaded it in NifSkope. The Internet told me that the path to the Texture is hardcoded in the NIF file, so I searched for it using NifSkope, but I just couldn't find it :wallbash: Can someone please point me into the right direction, how to change the texture for a custom ID? :thanks: in advance!-- twofive Link to comment Share on other sites More sharing options...
BadPenney Posted June 12, 2009 Share Posted June 12, 2009 After a bit more searching I downloaded NifSkope from SourceForge. I extracted the NIF from the Meshes BSA and loaded it in NifSkope. The Internet told me that the path to the Texture is hardcoded in the NIF file, so I searched for it using NifSkope, but I just couldn't find it :wallbash: Can someone please point me into the right direction, how to change the texture for a custom ID?You can change the tecture in the NIF by by clicking on the part in the render window which will highlight the NiTriShape for that part under the Block list. Clicking on that will open subheadings including its BSShaderPPLightingProperty. Click the small triangle to the left of that heading and you will see BSShaderTextureSet appear beneath it. If you click on that and you have the Block Details window open, you will see Textures appear in the Block Details window. Click on the triangle to the left of Textures and you will see directory strings for the .dds files used by that TriShape listed. Right clicking on those will allow you to choose a new .dds file to place there. Save the NIF and it will be permanent. BUT... you don't need to do that to retexture a vanilla Fallout NIF. You can create a TextureSet within the GECK that is unique. Link your .dds files to it, and apply that new TextureSet to the object by editing it in the Object Window. There is a box labeled Model that shows a link to the NIF for that object. If you click edit you will see textures listed beneath that. If there is more than one texture, you only need to change the part that designates it as Vault 101. You will have to experiment to find out which one needs your new TextureSet. I usually just apply to each one until I get the right one, make a note of the name of the correct one, cancel the process and start over only applying to the correct one before saving. It is still handy to know the NifScope method for testing your retexture .dds pics easily, but using the GECK TextureSet method spares you extra file size from bundling a NIF that the game already has into your mod. Link to comment Share on other sites More sharing options...
twofive Posted June 12, 2009 Author Share Posted June 12, 2009 You can create a TextureSet within the GECK that is unique. Link your .dds files to it, and apply that new TextureSet to the object by editing it in the Object Window. There is a box labeled Model that shows a link to the NIF for that object. If you click edit you will see textures listed beneath that. If there is more than one texture, you only need to change the part that designates it as Vault 101. You will have to experiment to find out which one needs your new TextureSet. I usually just apply to each one until I get the right one, make a note of the name of the correct one, cancel the process and start over only applying to the correct one before saving. This worked! I gave you Kudos because you are AWESOME! :thumbsup: :thanks: http://www.abload.de/img/vaultdoortco5.png Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.