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Trying to Make a Fake trigger on Impact Projectile


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im trying to make a fake trigger on impact projectile. the alt trigger is ticked and set to 0.2. my issue is that it doesnt seem to explode if the projectile hits something before the 0.2 seconds, its set to missile.

 

 

 

Setting it to arrow kind of works but still doesnt collide with certain walls, statics.

 

im trying to do this so the projectile will explode both mid air and from the outside looks like its exploding when it hits something.

 

 

is what im trying to do possible?

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You basically need two magic effects and two projectiles. The other one will kick in for actual impacts and can drop a scripted explosion or activator, aka your trigger in that situation. Been a while so little fuzzy on the details, but yeah two MGEFs to have that coverage

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