JoKelly Posted December 27, 2013 Share Posted December 27, 2013 (edited) Im not sure this is where to post this or not, so Mods move it to the appriopriate place if its not. I'm not a stranger to modding games, HW2, Ghost Recon etc, but this game has me beat. I would like to mod a few locations like the Primm restored mods and want to revamp traveling Merchants and the Crimson caravan to have either Brahim or Bighorners pulling a trailer with the Merchant riding on the trailer and would like to have actual caravans of two or three Trailers moving along the roads to various places. (picture the opening scenes in Mad Max thunder dome) possibly even make it where the Courier can have trailer base to travel around in at some point. the problem is I have no clue where to start, I have Geck, but nothing seems to work. read as I have no clue how to operate it and there is no real guide Ive found that doesnt assume you know the system inside and out. I guess Im looking for advice and for pointers to a dummies guide to modding FONV LOL. Edited December 27, 2013 by JoKelly Link to comment Share on other sites More sharing options...
zetenrisiel Posted February 7, 2014 Share Posted February 7, 2014 Well considering all of the games with the gamebryo engine and script extenders have never been able to implement this to my knowledge, I think the limitation is with the game engine, not you. Even skyrim had trouble with carriages and had to cut it. Seems like the havok physics just doesn't handle vehicles well Link to comment Share on other sites More sharing options...
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