Mr MMMM Posted June 13, 2009 Share Posted June 13, 2009 I've played through the game many times, but this time I can't start tranquility lane. as soon as I sit in the lounger, I just keep sitting there. I get the whole "fade to white" thing, but instead of appearing in tranq. lane, I just keep watching that tv that says "please wait". Now, I've installed quite a few mods inbetween last playthrough and this one, and I don't have any that modify vault 112, so I have no idea what could be causing this. Here is my mod list: Now, I heard somewhere that disabled mods can still effect the game so I'll post those too [X] Fallout3.esm [X] BrokenSteel.esm [X] CALIBR.esm [X] CRI-Squad-new.esp [X] GarbageMountainNoLag.esp [ ] FOOK.esm [ ] NightVisionHelmetForAll.esp [X] japanese_armor_set.esp [ ] FOOK.esp [X] DriveableMotorCycle.esp [ ] FOOK - Tougher Enemies.esp [ ] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp [X] IntoTheDeepWoods.esp [ ] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp [ ] FOOK - Additional Power Armor Training.esp [ ] FOOK - Reduced Armor Boni.esp [ ] FOOK - Test Container.esp [ ] COMM.esm [ ] Combat Enhanced-Tactics.esp [ ] RTS.esp [X] Remove That Glove.esp [ ] FreePlayAfterMQ_V05.esp [ ] Myerz_Items.esp [X] SniperAimCorrected - nodemo.esp [X] Explosive Entry.esp [X] WeaponModKits.esp [ ] Prototype_Ion_Rifle_v0-69-2-2943.esp [ ] cryolator.esp [ ] Alternate Start - Roleplayers.esp [ ] MPammo.esp [ ] WHSpaceMarineArmor.esp [X] 1alexscorpionsnipergear.esp [ ] JHouseholdBladesCOMM.esp [ ] Mart's Mutant Mod.esm [ ] Mart's Mutant Mod.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [ ] After War.esp [ ] Project-Valhalla.esp [ ] VashDeagleV5.esp [ ] GrowlfsSecrets_COMMeng.esp [ ] NAPA-Sneak.esp [ ] GrowlfsSecrets_COMM.esp [ ] NVFAAPA.esp [X] PrototypeIonRifle.esp [X] RaiderMercenaryExpanded.esp [ ] T48bNightVisionHelmet.esp [X] Frederycks Tactical Weapons - CALIBR-v2.esp [ ] Warhead.esp [X] FleshBurningPlasma.esp [X] CALIBRxMerchant.esp [X] jmschematics.esp [ ] Targeter.esp [X] Targeter1.esp [ ] fallout3_reborn_v2.esp [X] Monster_Costumes.esp [ ] kamikaze_armor01.esp [X] Enhanced Weather - Rain.esp [X] RAINandSNOW.esp [X] SniperZooming.esp [X] Heights.esp [ ] PsychoPack.esp [X] AmericanMCU.esp [ ] EnclaveCommander.esp [X] BOA - Embrace the Darkness.esp [ ] BoS_FOOKedition_Armor.esp [X] LightSaberMod.esp [ ] REAL-ThirdViewMod.esp [ ] BoS_DX.esp [ ] FOOK - Free Play After MQ.esp [ ] FOOK - Owned!.esp [ ] Tesla51b1.esp [ ] TeslaTopazGatlingMarkIII1.esp [X] Tesla51b.esp [X] Tesla GatlingMarkIII.esp [X] GreenWorld.esp [X] unica6.esp [X] DarNifiedUIF3.esp [X] DUIF3Extras.esp [X] TheLARG.esp [X] autocannon.esp [X] AsharasLightningItems.esp oh, and if you're wondering why on earth fook is disable, it's because my computer can't run it D: Link to comment Share on other sites More sharing options...
ZeonicGlory Posted June 13, 2009 Share Posted June 13, 2009 I've had the same problem. Deactivate the Monster_Costumes.esp and you should be able to enter Tranquility Lane. And you might want to put all the .esms at the top of your load list. Link to comment Share on other sites More sharing options...
rome994 Posted July 9, 2010 Share Posted July 9, 2010 Hello to everyone who's reading this and can anyone pls help me to resolve this issue on "tranquility lane" please. After I sit in the pod it does nothing and by using this comand (coc TLAbondonedhouse) I get to tranquility lane but i can't move because I'm in a state like i'm still sitting in the pod. Without sitting into the pod by using this comand (coc TLAbondonedhouse) I can Get to tranquility lane but after the activating the failsafe when I try to exit the tranquility lane by using the door near betty, the game puts me into the pod and I can't exit the pod. so please nayone can help me for example does any one has the comand to exit the Tranquility Lane after activating the failsafe and exit through a or more comands rather then exiting thorugh the door.Please help Kind Regards Link to comment Share on other sites More sharing options...
Haytsolo Posted August 23, 2010 Share Posted August 23, 2010 Zeonic Glory THANK YOU!!!!! you really saved my day! i tried so many things and nothing worked! but your solution works great! Link to comment Share on other sites More sharing options...
BMX670 Posted September 4, 2010 Share Posted September 4, 2010 Zeonic Glory, you are my new hero. It took me two weeks trying to work the issue out before I read this, and disabling that one mod solved it in one shot. Link to comment Share on other sites More sharing options...
solidsnakec11 Posted February 27, 2011 Share Posted February 27, 2011 I've had the same problem. Deactivate the Monster_Costumes.esp and you should be able to enter Tranquility Lane. And you might want to put all the .esms at the top of your load list. Hello everyone i am also having this issue as well as the same problem when trying to take the boat to lookout point and even go near the ship for zeta. here is my load order if that it the problem. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmHairday.esmStreetLights.esmLingsFinerThings.esmFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espLingsFinerThings.espUndergroundHideout.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 - [EVE] Energy Visuals Enhanced.esp Total active plugins: 25Total plugins: 30 any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
Recommended Posts