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[WARNING: SPOILERS] Can't start tranquility lane


Mr MMMM

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I've played through the game many times, but this time I can't start tranquility lane. as soon as I sit in the lounger, I just keep sitting there. I get the whole "fade to white" thing, but instead of appearing in tranq. lane, I just keep watching that tv that says "please wait".

 

Now, I've installed quite a few mods inbetween last playthrough and this one, and I don't have any that modify vault 112, so I have no idea what could be causing this. Here is my mod list:

 

Now, I heard somewhere that disabled mods can still effect the game so I'll post those too

 

[X] Fallout3.esm
[X] BrokenSteel.esm
[X] CALIBR.esm
[X] CRI-Squad-new.esp
[X] GarbageMountainNoLag.esp
[ ] FOOK.esm
[ ] NightVisionHelmetForAll.esp
[X] japanese_armor_set.esp
[ ] FOOK.esp
[X] DriveableMotorCycle.esp
[ ] FOOK - Tougher Enemies.esp
[ ] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp
[X] IntoTheDeepWoods.esp
[ ] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp
[ ] FOOK - Additional Power Armor Training.esp
[ ] FOOK - Reduced Armor Boni.esp
[ ] FOOK - Test Container.esp
[ ] COMM.esm
[ ] Combat Enhanced-Tactics.esp
[ ] RTS.esp
[X] Remove That Glove.esp
[ ] FreePlayAfterMQ_V05.esp
[ ] Myerz_Items.esp
[X] SniperAimCorrected - nodemo.esp
[X] Explosive Entry.esp
[X] WeaponModKits.esp
[ ] Prototype_Ion_Rifle_v0-69-2-2943.esp
[ ] cryolator.esp
[ ] Alternate Start - Roleplayers.esp
[ ] MPammo.esp
[ ] WHSpaceMarineArmor.esp
[X] 1alexscorpionsnipergear.esp
[ ] JHouseholdBladesCOMM.esp
[ ] Mart's Mutant Mod.esm
[ ] Mart's Mutant Mod.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] After War.esp
[ ] Project-Valhalla.esp
[ ] VashDeagleV5.esp
[ ] GrowlfsSecrets_COMMeng.esp
[ ] NAPA-Sneak.esp
[ ] GrowlfsSecrets_COMM.esp
[ ] NVFAAPA.esp
[X] PrototypeIonRifle.esp
[X] RaiderMercenaryExpanded.esp
[ ] T48bNightVisionHelmet.esp
[X] Frederycks Tactical Weapons - CALIBR-v2.esp
[ ] Warhead.esp
[X] FleshBurningPlasma.esp
[X] CALIBRxMerchant.esp
[X] jmschematics.esp
[ ] Targeter.esp
[X] Targeter1.esp
[ ] fallout3_reborn_v2.esp
[X] Monster_Costumes.esp
[ ] kamikaze_armor01.esp
[X] Enhanced Weather - Rain.esp
[X] RAINandSNOW.esp
[X] SniperZooming.esp
[X] Heights.esp
[ ] PsychoPack.esp
[X] AmericanMCU.esp
[ ] EnclaveCommander.esp
[X] BOA - Embrace the Darkness.esp
[ ] BoS_FOOKedition_Armor.esp
[X] LightSaberMod.esp
[ ] REAL-ThirdViewMod.esp
[ ] BoS_DX.esp
[ ] FOOK - Free Play After MQ.esp
[ ] FOOK - Owned!.esp
[ ] Tesla51b1.esp
[ ] TeslaTopazGatlingMarkIII1.esp
[X] Tesla51b.esp
[X] Tesla GatlingMarkIII.esp
[X] GreenWorld.esp
[X] unica6.esp
[X] DarNifiedUIF3.esp
[X] DUIF3Extras.esp
[X] TheLARG.esp
[X] autocannon.esp
[X] AsharasLightningItems.esp

 

 

oh, and if you're wondering why on earth fook is disable, it's because my computer can't run it D:

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I've had the same problem. Deactivate the Monster_Costumes.esp and you should be able to enter Tranquility Lane. And you might want to put all the .esms at the top of your load list.
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  • 1 year later...

Hello to everyone who's reading this and can anyone pls help me to resolve this issue on "tranquility lane" please. After I sit in the pod it does nothing and by using this comand (coc TLAbondonedhouse) I get to tranquility lane but i can't move because I'm in a state like i'm still sitting in the pod. Without sitting into the pod by using this comand (coc TLAbondonedhouse) I can Get to tranquility lane but after the activating the failsafe when I try to exit the tranquility lane by using the door near betty, the game puts me into the pod and I can't exit the pod. so please nayone can help me

 

for example does any one has the comand to exit the Tranquility Lane after activating the failsafe and exit through a or more comands rather then exiting thorugh the door.

Please help

Kind Regards

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  • 1 month later...
  • 2 weeks later...
  • 5 months later...

I've had the same problem. Deactivate the Monster_Costumes.esp and you should be able to enter Tranquility Lane. And you might want to put all the .esms at the top of your load list.

 

 

Hello everyone i am also having this issue as well as the same problem when trying to take the boat to lookout point and even go near the ship for zeta.

 

here is my load order if that it the problem.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Hairday.esm

StreetLights.esm

LingsFinerThings.esm

Fellout-pipboylight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

LingsFinerThings.esp

UndergroundHideout.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

Total active plugins: 25

Total plugins: 30

 

any help would be greatly appreciated!

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