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[SSE] Topographical Features of a Larger Skyrim


gaoptimize

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For a while, I'm been dreaming of a larger Skyrim map. First here, and then more modestly here. You know how when you log onto Windows it shows you a pretty image? I guess mine has been trained to show spectacular nature vistas and terrain features. This morning it was Eye Hole in South Dakota. This motivated me to suggest some topographical features that would be most welcome in an expanded Skyrim map:

1) An Eye Hole tunnel

2) Crater lake (MUCH bigger than the one near Cradle Crush)

3) A crevasse labyrinth on one of the slopes of a more Everest scale Throat of the World

4) A straight down drop like Eagle Peak in Yosemite, maybe with a Yosemite Falls-scale waterfall

5) Calving glacier south east of Winterhold (the bobbing ice mod release a couple weeks ago makes this seem feasible)

6) More sea bids (puffins, gulls, tasty Dodos) on islands north west of Solitude

7) A crushingly dense seasonal "walk on water" (not constant) salmon run (the season framework would seem to make this feasible. Oh, and smokehouses)

:cool: Massive redwood-scale trees south west of Falkreath.

9) Balancing rock, perhaps bordering the volcanic tundra south of Windhelm, with a little "painting" pastel colored sands in the drier areas of that tundra.

10) Native hunters build totem poles, like near the south border of the volcanic tundra where they bathe west of Darkwater Crossing

11) A dome-like mountain, instead of the generic in the middle of the tundra west of Whiterun. Like Morro Rock near San Luis Apisbo, or Half Dome in Yosemite

12) An extreme plateau (top wider than base) with burial chambers throughout the walls, would require flight to reach top

13) Underwater volcano with explorable lava tubes

14) A REALLY deep sink hole somewhere, explorable for underwater adventures. Maybe with a "waterdragon"-shorten the wings, membranes between spikes on dorsal, and an expanded membraned tail.

 

If anyone ever gets around to expanding the Skyrim map, I'm sure others would have far more and better ideas to make the terrain interesting.

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