dafydd99 Posted June 8, 2023 Share Posted June 8, 2023 Hi, Am trying to get a bit of control over the 3rd person camera angle the game goes into when ragdolling the player - specifically I'd like the camera to be pointing towards where the player has been 'thrown', although I'd be quite happy to allow the player to change angle through controls too! On initiating ragdoll the camera seems to be fixed through 'flight' and mostly random - but often facing the origin of the havokimpulse. Anyone have any insights into how to do this? Cheers - dafydd99 Link to comment Share on other sites More sharing options...
Sphered Posted June 8, 2023 Share Posted June 8, 2023 If I recall that is due to the behavior graph, so the easiest way to bypass the graph issue is to make a new one. Copy the hkx and use it in FNIS or Nemesis, and the animation can be invoked on demand, and won't have the camera side effects Might be other simpler solutions too, like setting camera target to someone else first, etc, but above will likely do what you want Link to comment Share on other sites More sharing options...
dafydd99 Posted June 8, 2023 Author Share Posted June 8, 2023 Hm. I never edited hkx's before, but perhaps it's about time I did! Thanks Sphered! Link to comment Share on other sites More sharing options...
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